An industrial designer with a broad range of skills and experiences, with a specialty in CAD and other computer-related design techniques.

Work Samples

Work History

  • Product Specialist

    • Lagoa
    • Nov 2013 - Jul 2014 (8 months)

    Responsible for completing design and rendering material, as well as demonstrating product technical capabilities. Other responsibilities include technical support and writing blog posts/social outreach.

  • Junior Designer

    • Machineart Industrial Design
    • Oct 2012 - Dec 2013 (1 year 2 months)

    Responsible for design, CAD modeling, mock ups, visualization, and other tasks.

  • Industrial Design Volunteer

    • Makerplane
    • May 2012 - Nov 2013 (1 year 6 months)

    I develop the cockpit interior, human factors considerations, and mechanical systems for the aircraft. I also assist in CAD modeling and conceptual/promotional rendering.

  • Volunteer Staff Artist

    • LiftPort Group
    • Jun 2012 - Oct 2013 (1 year 4 months)

    Produce promotional material and visuals for Liftport.

  • Industrial Design Intern

    • Rochester Institute of Technology
    • Nov 2011 - Feb 2012 (3 months)

    Jointly developed the design and construction of a mobile mockup to demonstrate home solar power installations.

  • Industrial Design Intern

    • Rochester Institute of Technology eBike Fleet
    • Jun 2011 - Aug 2011 (2 months)

    I created and maintained the 3-dimensional SolidWorks model of an electric motorcycle and participating in its design and fabrication, under guidance of RIT faculty. Maintained the project blog and recorded the grant's progress. I also created the models for battery holder prototypes and later 3D printed and installed them on the bikes.

  • Industrial Design Intern

    • RES Exhibits
    • Aug 2010 - Nov 2010 (3 months)

    I created exhibit designs and conceptual renderings for contract bids (incl. Luxottica, Chyron Corp., Derrick Corp., Oshkosh Defense); lighting design; R&D. One bid for $150,000 was secured directly due to my concepts.

  • Industrial Design Intern

    • e-Go Aeroplanes
    • Jun 2010 - Aug 2010 (2 months)

    I designed the aircraft's cockpit. I worked for almost three months with the engineers to make a cockpit that was aesthetically pleasing, modular, functional, comfortable, and weighing less than one kilogram.

  • 3D Artist

    • Angels Fall First: Planetstorm
    • Feb 2009 - Oct 2009 (8 months)

    Created 3D models and actively participated in discussions concerning art direction and gameplay. The modification won the 2009 Make Something Unreal contest; featured on the showcase page for the Unreal Development Kit (UDK

  • Graphic Design Intern

    • Caribbean Printing and Marketing
    • Jun 2008 - Aug 2008 (2 months)

    Responsible for creating several graphical design layouts, and created and produced an animated 3D commercial for local TV.

  • 3D Artist

    • Autism Collaborative
    • Jan 2008 - May 2008 (4 months)

    I created 3D models and textures for a game Cornell researchers were using to discover autism's causes and treatments.

  • Freelance Game Developer

    • Battlestar Galactica: Beyond the Red Line
    • Jan 2007 - Dec 2007 (11 months)

    I was the lead gameplay designer. The released mod was featured in publications including Popular Science. Had over 300,000 downloads, and won several awards, including ModDB's “2008 Mod of the year.”

Education

  • Rochester Institute of Technology, New York

    • Bachelor of Fine Arts Industrial Design; Concentration in American Politics
    • 2007 - 2012

    Additional coursework: Welding, web design, graphic design, game art and design

Specialties

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