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Kansas City, MO
Kansas City, MO
I grew up in a small town in Eastern Kansas & graduated with a Master of Interior Architecture + Product Design from Kansas State University in May 2011. I have been afforded the opportunity to learn & work within many fields of the realm of DESIGN creating a diverse yet solid foundation. I am most passionate about design that connects to nature & embodies a dimension of social awareness to environmental repercussions.
Alamo Drafthouse - EGD // Wayfinding
PlanetReuse Models // 3D Modeling
Cinemark - EGD // Wayfinding
I am focused on synthesizing architecture and interior design with careful attention to detail and the client’s individual needs. Particularly working with K-12 and higher education, archdiocese and civic clientele. I bounce between a variety of different interiors tasks on each project team; programming, space planning, tenant finish, space evaluation, code review, millwork design, branding/graphics, materials and finish selection, furniture and fixture specification, lighting selection and design, signage and way finding, and aesthetic evaluation.
My responsibilities include working with the client, design team, engineering team, project management and fabrication team from start to finish to accomplish project goals efficiently and effectively. Depending on the venue, our design team will first acquire Revit models or AutoCAD drawings of the existing structure. After gaining a deep understanding of the client’s goals and the space, we begin to establish a concept. During concept creation, the design team works closely with the client to achieve the desired aesthetic and experiential ‘feel’ while also incorporating materials and finishes that align with the design goals. The design team will initially submit concept sketches and discovery imagery to begin the process. Next, design will refine initial sketches and translate provided models or drawings to elevation drawings and renderings using Adobe products, giving a scale to these with a dimensioning plug-in, CAD Tools. Once we have established a finalized schematic concept, we push into the construction documentation phase. Here, design is responsible for detailing and finalizing materiality, documenting all dimensionality, construction processes, and ensuring that we have site verified all unknown information from the provided drawings. When at last all verifications have been made, design will layout all required production artwork and submit to the imaging department. We must also submit all final drawings to the engineering department who will ultimately have the final say before releasing to production/fabrication. To promote open communication between the departments, design will frequently collaborate with engineering on the construction and materiality of projects. Upon release to the fabrication floor, design along with project management, will frequently advise any project engineers or fabricators if there has been any unclear documentation. Throughout each phase, design issues a deliverable document set created using InDesign.
A Visual Display Artist must draft, render, paint and model any project requested by Regional Management, In-Store Management, or Crew Members. These projects requests included but were not limited to the following:
• Drafting Typography and Rendering Product Images on Individual Product Shelf Labels
o Prismacolor Markers and Drafting Pens on Cardstock
• Designing Typography, Layout and Imagery then Painting on Large-Scale Chalkboards
o Pastels, Water- and Oil-Based Paint Markers on Chalkboards or Plywood
• Designing, Developing and Building Daily, Seasonal and Sectional Displays
o Any Drafting, Model-Making or Power Tools necessary to work with materials including Foam Core, Plywood, Dimensional Lumber embellished with Oil-Based, Water-Based, Acrylic or Spray Paints
This job required proficient self-motivation, creative passion, team-working capabilities, time-management and leadership. Since there were on-average approximately 100 Non-Artist Crew Members and 4,000 continually changing products, it was certainly not a position to be taken lightly. Aside from artistic duties, one was also required to perform all normal Crew Member duties as well, such as customer retail assistance on the sales floor, stocking and maintenance.
Development of two interactive structures using both the Autodesk program Revit as well as the 3D modeling program Rhinoceros. Both digital structure models displayed examples of how a client could potentially incorporate reclaimed or salvaged materials in any residence or commercial environment. Other responsibilities included managing all company social media networking channels as well as contacting sales representatives.
• Autodesk Revit Modeling
• Rhinoceros 3D Modeling
• Graphics Work
• Reclaimed Material Specification
• Social Media Networking Management
• Client Interaction
• Contacting Sales Representatives
As a summer employee for the CAPD, tended to any college need in preparation for the upcoming Fall and Spring semesters such as furniture construction and classroom repairs. Time management, cooperation and self-assertion played crucial roles in successfully completing all tasks.
• Spatial Organization
• Furniture Construction
• Time Management
AREA OF EMPHASIS: PRODUCT DESIGN The final two Graduate semesters of Studio are reserved for the individual research and complete development of an original thesis project. Each student must cultivate a problem statement at their own discretion with the mentorship and guidance of IA+PD department head, KSU professors, as well as other industry experts and professionals. ORIGINAL THESIS ABSTRACT: THE FROSTBITE PREVENTION GLOVE The dangers of cold weather have affected many regions of the world on a daily basis. Past experience has helped adults to prepare and protect themselves for present danger, although children have not gained an understanding of the threats. The goal of the Frostbite Prevention Glove was to create a glove that easily communicated the user’s active body temperature to them while providing a built-in heat source and air-barrier that would provide necessary survival essentials to extend onset time. After a thorough examination of the ailment, treatment and survival techniques, the design began to metamorphose. The various technologies in concert with nature became vital throughout the design process of the glove. With the complexities of frostbite, there was need to create more than one preventative solution for all of the potentially affected muscle groups. The subsequent preventative prototypes were designed to easily integrate into today’s society.