Started working as an environment artist in V-being in delhi worked on some outsourced projects and gained some really good knowledge and experience there. Then worked with Trine Games in Mumbai as a senior environment and texture artist and also worked on characters modeling and texturing too, here i Worked on some really good In-house projects, and got to work on several good outsourced projects too. Presently working in Dhruva Interactive as a Experienced game artist - Lead, handling a team of 6 people for AAA quality games.

Work Samples

  • Game art Portfolio

  • WIP

  • Released Titles

Work History

  • Experienced Game Artist - Lead

    Job Profile:

    Team Leading :
    • Leading a team of 3d artists to provide art assets meeting client's desired quality, working closely with AD to make sure deliverable meets it's deadline within proper QC.

    3D modeling:
    • Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.

    Texturing:
    • Environment Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.

    Sculpting:
    • Environment Sculpting: Includes sculpting of highly detailed objects and terrain etc for the generation of various maps to be used in shaders i.e. normal, occlusion, curvature, cavity, displacement maps etc.


    Technical:
    • Game Engines: Working from modeling stage of assets to in-game integration (includes importing of mesh and creation of shaders) for optimum output.

  • Freelance 3D Modeler/Texture Artist

    • Self
    • Oct 2009 - Present (4 years 11 months)

    Started working on some freelance modeling and texturing projects too.

  • Sr. Modeler & Texture artist

    • Trine Games
    • Oct 2007 - Apr 2011 (3 years 6 months)

    Job Profile:

    3D modeling:
    • Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
    • Character Modeling: Includes high polygon and low polygon modeling of characters and their armors.
    Texturing:
    • Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.
    Sculpting:
    • Character/Environment Sculpting: Includes sculpting of Characters and Environments for generation of various maps required.
    Technical:
    • Game Engines: Working from modeling stage of assets to in-game integration (includes importing of mesh and tweaking shaders) for optimum output.

    Major Game Projects Handled:

    • Street Cricket champions: as Sr. Environment artist
    • Gothic 3: Expansion Pack: as Sr. Environment artist
    • Die Guild 2-Venice: as Sr. Environment artist
    • Hardy Boys Perfect Crime: as Environment artist and level designer.
    • Spell force Expansion Pack:as Sr. Environment artist
    • Learn Geography: as Environment artist
    • Wii Yoga: as Sr. Environment Artist
    • SOM-Streets of Mumbai: as Environment and vehicle artist.

  • 3D Modeler Texture Artist

    • V-Being
    • Jun 2006 - Oct 2007 (1 year 4 months)

    Job Profile:

    3D modeling:
    • Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
    • Character Modeling: Includes high polygon and low polygon modeling of characters and their armors.
    Texturing:
    • Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.

    Major Projects Worked on:

    • FORD Off Road Racing: as Vehicle/Prop artist
    • ShortFuze: Client based project, worked on as a Prop artist.
    • Climax: Client based project, worked on as a Prop artist.
    • Quantic Dreams: Client based project, worked on as Sr. Environment artist.
    • Company’s Show reel: Created several assets for company’s in-house show reel.

Education

  • Delhi University

    • B.A.Pass (Correspondence) B.A.
    • 2006 - 2010
  • Ludlow castle no.1

    • C.B.S.E. Board Science
    • 1993 - 2005

Specialties

Affiliations

Maac

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