My 3D Modeling and Texturing portfolio comprising of environments, props, characters, vehicles etc.
PRITHVIJIT SARKAR (3D ARTIST)
RH 4, Shiv Pooja Annexe
Plot 99, Sector 29
Vashi
Navi Mumbai - 400703
Tel. No.: 099205-91506
Email: prithvionline@gmail.com
OBJECTIVE: To contribute to a creative team environment by actively utilizing my skills and enhancing them from time to time to become an all-round CG professional.
(DVD showreel available on request)
CAREER SKILLS:
Modeling and texturing of environments, products, vehicles.
Also work on organic elements (characters, accessories etc.)
Good sense of volume and proportion.
SOFTWARE SKILLS:
Maya - Advanced
Photoshop - Advanced
Deep UV - Advanced
3Ds Max - Intermediate
ZBrush - Intermediate
WORK EXPERIENCE:
3D Modeler and Texture artist
Beyond Ilusion (Supreme Communications Ltd.)
Period: May 2009 till date
Freelance 3D artist
Period: June 2008 till March 2009
3D Modeler
Maya Entertainment Limited
Period: Sep 2005 till April 2008
Flash Designer (assignment basis)
Period: Feb 2004 till Sep 2005
M/s Websmith Solutions
Junior Software Faculty
APTECH
Period: June 2002 till Jan 2004
MAIN CG PROJECT EXPERIENCE:
1. Bheegi Billi test project (Client: 9XM channel)
Environment modeling and texturing.
Test lighting for presentation.
2. Coca Cola Ad film (to be released)
Created character expression and combination morphs.
3. Petpets Adventures: The Wand of Wishing (game cinematic for Sony PS2)
Environment modeling and texturing.
4. Toonpur Ka Superhero (Bollywood CG-live action movie under production)
Environment texturing.
5. Tronji (animated TV episode series for BBC)
Environment modeling and texturing, scene optimization.
6. Google 3D world (Client: Google � forthcoming Google MMORPG)
Low-poly modeling and texturing of characters and accessories.
7. Pimp my Ride (game cinematic based on the TV series � Client: Activision)
Character and vehicle modeling, character expressions and scene setup.
8. Japanese war documentary (Client: Takayumi, Animation Director)
Modeling of a high-detailed warships and weaponry.
9. Avatar game test project (Client: Buena Vista Games, Disney Inc.)
Character blendshapes and texturing.
10. Desperate Housewives game (Client: Buena Vista Games, Disney Inc.)
Low Poly character and environment modeling and painted texturing.
11. Endurance Robot (Client: Endurance Systems)
Modeling of a high-detailed transformer robot.
12. Tommy and Oscar (Italian sci-fi animated series for TV)
Environment and vehicle modeling and shading.
13. Game project - codename 'Carbon' (Client: THQ)
Low poly environment modeling and texturing.
14. Cartoon Network interstitial project
Character and urban environment modeling and texturing.
15. Zula test project (sci-fi cartoon series for TV)
Character blendshapes and vehicle modeling.
16. Cannibal River (Maya Ent. Ltd. Inhouse project)
Character and environment modeling.
17. Disney Princess (game cinematic for Disney Inc.)
Environment modeling and texturing.
18. The Girl Who Cried Flowers (Auryn Studios)
Environment modeling.
OTHER PROJECTS:
Participated in the 24FPS Animation event 2004-05 and worked with a team of MAAC batchmates to submit an animated short for the final event.
ACADEMICS: B. Sc. (Math) University of Mumbai
PROFESSIONAL COURSES:
Advanced Diploma in Digital Animation (Maya Academy of Advanced Cinematics)
Higher Diploma in Software Engg (Aptech)
HOBBIES/INTERESTS:
2 year distinction certificate in Indian music (vocal and instrumental).
Participating in CG workshops and forums.
Multiplayer gaming
Mumbai, Navi Mumbai, India
As part of the team at Maya Entertainment Limited, received an Award of Excellence by Visionscape Interactive for our performance in their projects.