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TEACH YOURSELF CALENDAR : instructional Calendar for Children - The Teach Yourself Calendar is a calendar for children which attempts at teaching them a new skill every month through illustrated instructions. It is aimed at children between the ages of 5 to 8 years of age. The calendar was a project in visual narratives in my second year at Srishti.
This project sought to explore the scope of narratives.
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TEACH YOURSELF CALENDAR : Pages - This Instructional Calendar was created to provide children with certain basic learning and awareness relating to their everyday lives.

The research involved studying the general learning habits and needs of children in the age group from 5 to 8 who were the target audience. The challenge was to come up with a comprehensive set of instructions which they would find easy to understand and supporting them with appropriate visuals.
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THE TOYMAKER'S SHOP : Picture Book for Children - The Toymakers Shop is an illustrated picture book for children in the age group of 3 to 5 years of age. It comes accompanied with a voice-over on a CD, which tells the story. It was completed in my first year at Srishti.
This self-initiated project demonstrates my understanding of form and context as well as my interest in illustration. It served as an initial platform to experiment with style and sequencing narratives visually.
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THE TOYMAKER'S SHOP : Illustrations - In this self-initiated project I aimed at creating a picture book which would be accompanied by a CD telling the story to children in the age group from 3 to 5 years.

The challenge was to create the storyboard and develop the characters so as to hold the interest of the target audience. I also had to look at finer aspects such as detailing, ilustration styles etc. in a time constraint of 2 weeks.
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ROAD SAFETY GAME : Initial Ideas and Inspirations - The Road Safety Game is a product from a toy-making course taken in my second year at Srishti. The initial idea for the toy was to create a wooden racetrack, the material of the toy adding to the uniqueness of the product. Due to lack of expertise with the material however,
the toy evolved into a game, which sought to help children recognize and remember road signs and symbols. It worked as a memory game clubbed with a race to the finish line.
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ROAD SAFETY GAME : The Product - The Road Safety Game is a product from a toy-making course taken in my second year at Srishti. The initial idea for the toy was to create a wooden racetrack, the material of the toy adding to the uniqueness of the product. Due to lack of expertise with the material however,
the toy evolved into a game, which sought to help children recognize and remember road signs and symbols. It worked as a memory game clubbed with a race to the finish line.
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ON JUNK FOOD : Booklet - I aimed to create a booklet which would create awareness among young adults about the adverse effects of junk food.

The challenge was to find a format which would communicate effectively to the chosen target audience through relation with their everyday lives.
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__:__ HOURS : Book (Collage) - The book was created with collages made with found type and images which supported a self-written story. The story follows the angst of a child facing the punishment of being locked up in a dark room.

The challenge was to find appropriate images and work with hand-done/found type to create spreads of the book.
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ON WASTE MANAGEMENT : Brochure - This brochure was my first attempt at information design completed in my second year at Srishti. The brochure displays a comparative between mineral usage by nature vs. mineral usage by man and highlights wasteful human nature when it comes to using natural resources.
The main idea behind the brochure was to be able to tell a story visually as an overview of the entire issue thus emphasizing the point.
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FLIPPER FOOT : Poster on Biomimicry - The poster aimed at teaching children in the age group from 7 to 11 the concept of Biomimcry through a simple example.

The challenge was creating a poster which provided enough information comprehensively.

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