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I am interested in doing character modeling, environment modeling, game assets...virtually anything that might look genre defying. Maya, Mudbox, XSI, Showcase..interested in freelance gigs."/> Przemek Lodej, 3D Artist/Creative Consultant from Utica, Michigan View Przemek's profile on LinkedIn

I am interested in doing character modeling, environment modeling, game assets...virtually anything that might look genre defying. Maya, Mudbox, XSI, Showcase..interested in freelance gigs."/>

Przemek Lodej

3D Artist/Creative Consultant



I am interested in doing character modeling, environment modeling, game assets...virtually anything that might look genre defying. Maya, Mudbox, XSI, Showcase..interested in freelance gigs.

Resume

EMPLOYMENT OBJECTIVE:

To obtain an exciting creative position with a leading design company, further improve my skills in the computer animation software industry and be able to work with the leading talent to create the best possible work flows and final assets.

EXPERIENCE:

Chrysler LLC December 2009 - present
Lead Modeler & Visualization Specialist
• 3d modeling lead, animation, UV mapping & texturing, rendering and visualization using Maya, Mudbox, Showcase, Opticore, RTT DeltaGen
• 3D CAD data preparation, optimization & conversion
• Workflow & pipeline development

Nissan North America November 2009 - December 2009
Lead Modeler & Creative/Technical Consultant
• 3d modeling lead, photo realistic modeling, animation, rendering and visualization using Maya, Showcase, DeltaGEN, Mudbox and proprietary tools, 3D CAD data preparation & conversion

Mackevision March 2008 - August 2009
Lead Modeler & Creative Consultant
• 3D Artist responsible for CAD data preparation and conversion
• 3d modeling lead, photo real modeling, animation, rendering and visualization using Maya, mentalRay, 3ds max, VRay, Showcase, Mudbox and proprietary tools.
• Clients: Mercedes-Benz, BMW, VW, Audi, Chrysler, Ford, GM, Oakley, Edwards LifeSciences, Bell Helicopters

Autodesk/Alias January 2005 - March 2008
Senior Software & Solutions Consultant
• Modeling lead & supervisor for the Chrysler virtual photo fleet project: 3D photo-real modeling & rendering using Maya, AliasStudio & Showcase.
• Provide customer support on and off site regarding technical aspects of the project.
• Delivered custom Maya training (Introduction to Maya & Advanced Maya modeling).
• Involved in the creation of a CATIA to Maya workflow.
• Implementing process improvements and workflows for the Chrysler Virtual Photo Fleet project.
• Designed the UI and workflow for a toolset that automated numerous repetitive tasks associated with modeling of soft components.
• Responsible for the estimation of modeling effort on vehicles requested to be built.
• Lead modeler for Chrysler Web project RFQ. Responsible for low resolution interior modeling, UV mapping and texturing.
• Lead interior modeler for Creative Bridge Nissan RFQ. Responsible for Showcase seat pre-viz.
• Responsible for training of the delivery team for the Chrysler virtual photo fleet project in the area of soft component modeling.
• Created modeling workflow documentation and tutorials on how to model product correct soft components such as seats, sun visors, floor mats & carpeting, shifter boots and convertible soft tops.
• Created a white paper “Maya Polygonal Modeling Tools – Development & Analysis” addressing existing polygonal tool functionality issues in Maya and their immediate solutions.
• Created a white paper “Next generation 3d modeling toolsets & workflows” addressing next generation 3d application toolsets, functionalities and workflows.
• Created a development paper “flow for Maya”, a next generation cross modular suite of selection and modeling tools for Maya. Document describes concept, toolset design and functionality.
• Proof red, translated and corrected marketing correspondence & collateral regarding 3D Studio Viz for the Polish market.


Macomb Community College August 2007 - present
Adjunct Professor
• Teaching Maya "Introduction to 3d animation" course
• Preparing courseware and course outline for future classes.


Quintek Group August 2004 - January 2005
Lead digital designer/Technology lead
• Supported a sales team in the delivery of GM internal visualization projects.
• Responsible for leading the modeling of soft components including seats, soft tops, sun visors, shifter boots, floor mats & carpeting, airbags.
• Taught team members how to transition from modeling using NURBS to polygonal and SubD modeling including modeling techniques to achieve similar surface quality.
• Taught team members basic mental Ray techniques.
• Compositing of images in Photoshop
• Responsible for converting and cleaning of Unigraphics data for renders inside Maya


Graphic Promotions Inc. August 2003 – April 2004
Digital designer
• Supported a sales team in the delivery of DaimlerChrysler catalog renders.
• Responsible for modeling of soft components including seats, soft tops, sun visors, shifter boots, floor mats & carpeting.
• Network distributed rendering using mental Ray and Muster
• Compositing of images in Photoshop
• Responsible for converting and cleaning of CATIA data for renders inside Maya


SilverCube Inc. November 1999 – June 2001
Designer/New Technology Lead
• Responsible for interactive media design & development, e-commerce, websites.
• Responsible for graphic design and concepts of websites, kiosks and interactive DVDs.
• Lead developer/designer for Palm Pilot wireless platform, WAP conversion of DHTML to XML.
• Lead developer/designer of the GM wireless version of its brands websites (Buick, Oldsmobile, Cadillac, Chevrolet)
• Responsible for the design & technology direction, business strategy development, project management, and quality control.


Bowne Internet Solutions. February 1998 – May 1999
Designer/Production artist
• Responsible for design and layout of websites for clients such as GM, Delta Faucets.
• Responsible for implementing new internet technologies such as early versions of XML and DHTML into existing websites.
• Responsible for project updates, site management and quality control


EDUCATION:
B.A.Modified International Marketing with Minor in Spanish Oakland University, June1997
Alias Design for Manufacturing, Alias Systems & CPS, June 2001
Alias Maya Foundations – Refresher course for instructional certificate, December 2006

SOFTWARE:
• Maya, 3dsmax, Mirai, Silo, Mudbox, zBrush basics
• Studio Tools (Design for Manufacturing certified)
• Showcase, Opticore, KeyShot, Shot, RTT DeltaGen
• VRay for Maya
• Roadkill & UVLayout
• Photoshop, After Effects, Dreamweaver, Flash, Director, Stitcher
• Solid understanding of next generation modeling tools requirements, model centric workflows, tool conceptualization, UI design and tool prototyping
• Unreal Technology and Unreal Editor
• Familiar with other gaming engines and their capabilities: Crytek CryEngine2, Valve Source
• Understanding of MEL & C++



CREATIVE: 3D modeling & animation, conceptual design, 3d visualization, presentation and pre-production design, game interface design
Solid understanding of video game platforms: Playstation 2, Xbox, PC. Research and development of modeling tools:design, usability and functionality, prototyping

MAYA SKILLS: Specializing in organic polygonal/SubD modeling. Content design for gaming including but not limited to custom meshes. Integration of Maya and level editors



REFERENCES Available upon request.

Location

Utica, MI

Specialties

  • 3-D Modeling
  • Interaction Design
  • Art Direction

Experience

10+ years

Education

Oakland University Rochester MI

Awards

1999/2000 Silver Caddy Award: Design and Art Direction for 2000 Oldsmobile Wireless Site (Palm VII) 1999/2000 Bronze Caddy Award: Design and Art Direction for 2000 SilverCube, Inc.Site.