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  • Rachel Gottlieb

    Providence, RI

I am a designer located in Providence, RI. I completed my master’s degree in Industrial Design at RISD in 2007. I have worked on a variety of projects, including product, graphic, toy, and transportation design. I approach design with the intention of sculpting the user’s experience through interaction with the form and function of the object and have particular expertise in user research through in-context observation and interviews. I am very interested in universal and evidence-based design.

Work Samples

  • Portfolio

Work History

Education Rhode Island School of Design (RISD), Providence, RI 2005-2007 MID, Master’s of Industrial Design. Faculty Award. Honor's List. Brown University, Providence, RI 2006-2007 Sheridan Collegiate Teaching Certificate Washington University, St. Louis, MO 1996-2000 BFA, Painting. Dean’s List, Fine Arts Council Work Experience Khipra Nichols Design, Providence, RI Designer 2008 Working collaboratively on the design of a concept car for a company that develops and brings emerging technologies to market. Research, concept generation, ideation sketching, and form rendering with a focus on design innovation of the car interior. Inclusion by Design, Providence, RI Designer 2008 Research and design for sensory garden. Created fund raising packet to show garden’s potential to perspective donors. Assisted with furniture and finish selections for public library and accompanying documentation. Toys and Technology for Rehabilitation, Providence, RI Design Assistant 2008 Designed exhibit posters and invitations for toy launch fair and presentations. Conducted child observations and therapist interviews. Assisted building and trouble shooting of toys. Experimental Toys, Brown University Causality and Mind Lab, Providence, RI Project Manager 2007 Working with researchers to design and build electronic toys to be used for research with 15-18 month old children. Responsibilities include liaison between researchers and team members, design and build of toys, and coordinating team members’ work. Combined Sewer Overflow Project, Center for Urban Pedagogy, New York, NY Designer 2007 Designing a classroom demonstration tool related to how the sewer system works. Design development, troubleshooting, and building of initial working model along with contracting the manufacture of 32 units. NASA/RISD Suitlock Exploration Project, Providence, RI 2007 Designer Collaborative project with Johnson Space Center’s Habitability Design Team to develop a lunar lander design with a specific focus on the airlock used for extravehicular activities. As a team member I worked on all phases of the design from research, ideation, ergonomic testing, concept development, initial mock-ups and final build of prototypes. RISD, Providence, RI 2006-2007 Teaching Assistant, Design Principals Teaching Assistant, History of Industrial Design Helped with the daily workings of sophomore design and history classes including participating in critiques, giving student feedback, lecturing, and generating assignments and test questions. Federal Reserve Board, Washington, DC 2004-2005 Assistant to the Fine Art’s Director Assisted with internal and external exhibits of fine art; Complied research for planned publication of collection catalog; Coordinated tours for public and board members. Wendy R. Gottlieb, MD, PLC, Reston, VA 2003-2004 Consultant Identity and advertising design; letter head, business, appointment, and moving cards. Designed and edited local advertisement. Helped with the set up of a medical practice; computers, printers, credit card machine; followed-up with vendors, and created client books. Judith Ripka Companies, Inc., New York, New York 2001-2003 Production Coordinator Assisted with the launch of a new line of jewelry; shipped 1,300 pieces in the first month, processed repairs, communicated with retail buyers, compiled reports. Coordinated for trade shows, compiled catalogs, office managerial duties. Skills Industrial Design: Material technologies and model making: metals, woods, plastics. Drafting: sketching and rendering in most media and surfaces. Computer: Windows and Mac OS operating systems; Adobe InDesign, Photoshop, Illustrator, and Pagemaker; Solidworks; AutoCAD: AutoDesk 2004 Release, Ashlar-Vellum’s Cobalt v.6; Video Editing Software: iMovie and Widows Movie Maker; Microsoft Office Suite 2003: Word, Excel, Access; Database softwares; Research.


Rhode Island School of Design Washington University