Club room interior - The Main Space was modeled in SketchUp. Furniture all modeled in 3D Max. It was then imported into 3DMax using Mental Ray as the rendering engine. Photoshop for the people and other corrections.
Hunt Valley, MD office lobby - Here is a office lobby modeled and rendered for GVA Architects, Columbia MD. Modeled using SketchUp and 3DMax 2010. I rendered it in using Mental Ray. I used photshop for minimal photoshop touch up.
Hunt Valley, MD office lobby - Here is a office lobby modeled and rendered for GVA Architects, Columbia MD. Modeled using SketchUp and 3DMax 2010. I rendered it in using Mental Ray. I used photshop for minimal photoshop touch up.
Condominium Social Room - Created image for SR/A. The rendering was modeled in SketchUp and 3DMax 2010. I use Mental Ray A&D materials and rendered the image using Mental Ray. Post production work was completed in Photoshop
Condomimium Fitness Room - Created image for SR/A. The rendering was modeled in SketchUp and 3DMax 2010. I use Mental Ray A&D materials and rendered the image using Mental Ray. Post production work was completed in Photoshop
Open Office Space - I worked with an Interior Design Company TVP to help with design and renderings for a project they have been working on, showing the layout of the open office workstations as well as some private seating areas and conference rooms. I modeled the project using SketchUp and 3DMax. Materials and renderings were completed using Mental Ray. Post production work was completed using Photoshop.
Open Office Space 01 - I worked with an Interior Design Company TVP to help with design and renderings for a project they have been working on, showing the layout of the open office workstations as well as some private seating areas and conference rooms. I modeled the project using SketchUp and 3DMax. Materials and renderings were completed using Mental Ray. Post production work was completed using Photoshop.
Seating Area in a open office space - I worked with an Interior Design Company TVP to help with design and renderings for a project they have been working on, showing the layout of the open office workstations as well as some private seating areas and conference rooms. I modeled the project using SketchUp and 3DMax. Materials and renderings were completed using Mental Ray. Post production work was completed using Photoshop.
Small Conference area and seating area - open office space - I worked with an Interior Design Company TVP to help with design and renderings for a project they have been working on, showing the layout of the open office workstations as well as some private seating areas and conference rooms. I modeled the project using SketchUp and 3DMax. Materials and renderings were completed using Mental Ray. Post production work was completed using Photoshop.
Mall Grand Area - Egypt - The image was used for a marketing and design tool to help to win the project. The Mall was modeled in SketchUp and then imported in to 3DMax 2010. It was textured and rendered using Mental Ray. Photoshop for post production work.
Mall - Typical Corridor - Egypt - The image was used for a marketing and design tool to help to win the project. The Mall was modeled in SketchUp and then imported in to 3DMax 2010. It was textured and rendered using Mental Ray. Photoshop for post production work.
Restaurant - Interactive Imagery - Dunbar Armored - This image was designed and created for the purpose of using it for an interactive tool on a webpage. The design of the restaurant was to showcase all of the different elements by designing per the clients request while keeping it close to looking like an interior of a restaurant. The image was created using SketchUp for the modeling. The SketchUp model was then imported into 3DMax to be rendered and textured using Mental Ray. Photoshop was used for post production work.
Bank - Interactive imagery - Dunbar Armored - This image was designed and created for the purpose of using it for an interactive tool on a webpage. The design of the bank was to showcase all of the different elements by designing per the clients request while keeping it close to looking like an interior of a bank. The image was created using SketchUp for the modeling. The SketchUp model was then imported into 3DMax to be rendered and textured using Mental Ray. Photoshop was used for post production work.
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2011_3D Architectural Renderings Interiors01
Michael Secrist
CEO/Visualization Director of F13 Design Studio, LLC Baltimore, MD