Game Assets modeled in 3d Studio Max - Game Development Models for ingame use.
Game Assets modeled in 3d Studio Max - Game Development Models for ingame use.
Game Assets modeled in 3d Studio Max - Game Development Models for ingame use.
Game Assets modeled in 3d Studio Max - Game Development Models for ingame use.
Game Assets modeled in 3d Studio Max - Game Development Models for ingame use.
Game Assets modeled in 3d Studio Max - Shooter game created on Torque Game engine. 3d assets created using 3dMax and Photoshop. Torque game engine is the engine used for Tribes games as well as games for Wii (T 4 Wii)
Deers of War prototype - Shooter game created on Torque Game engine. 3d assets created using 3dMax and Photoshop. Torque game engine is the engine used for Tribes games as well as games for Wii (T 4 Wii)
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Game Design Models
Raphael Sanchez
Head Designer Dubai, United Arab Emirates