Manuel Rangel

3D Game Artist

I have over 8 years experience making games in a fast paced industry with hard deadlines. I work well in teams and in addition have experience in coordinating a group of individuals in accomplishing tasks; ensuring that everyone is on the same page in terms of goals and quality of work. In addition, I have a formal art background in painting and drawing which granted me the opportunity to have my own One-man art exhibit and be included in a group show of Salt Lake City's up and coming artists.

Resume

MANUEL RANGEL
3907 South 1040 East
Salt Lake City, UT 84124
Home-(801) 809-4653
silran666@yahoo.com

Objective
Seeking position as creative artist with any company that seeks an eight-year veteran of the video game industry with strong mentoring, team oriented and adaptable skills

Experience
Donatech (Rockwell Collins Contract)-Fairfield, IA 10/08-Present
• Suggestions for Quality Assurance model specs were implemented to improve workflow
• Quickly gained an understanding of procedures and moved into a peer review position to insure product quality
• Improvement of client product look and feel allowed company to exceed milestone expectations

Granite High School District-Kearns, UT 2/08-6/08
• Implemented new art class for Granite High School District’s community service program
• Developed an intuitive method of teaching visual drawing, which involved hands on demonstration

Sensory Sweep Studios-Draper, UT 4/05-7/07
• Organized an efficient method of building under 250 poly cars for Nintendo DS game; Need For Speed
• Coordinated creation of props and their respective tiers in order to maintain their proper distribution between three different gaming platforms
• Responsible for the creation of props, vehicles, and environments; but more importantly worked with programmers to export, check, and verify viability of content for game
Beyond Games Studios-Salt Lake City, UT 4/00-2/02
• Created an efficient and accurate system of building cars for Hot Wheels: Velocity X
• Extremely proficient in using and quickly turning around bugs in art, thus, ensuring timely delivery of game
SingleTrac Studios-Salt Lake City, UT 10/96-2/00
• Under sub-studio, 2nd Street, worked as art lead, ensuring consistency and quality of artwork and assets for PC game, Snowmobile Racing 1& 2, to be shipped within 4 months
• De-facto art lead, due to company shake up, allowed me to show my talents as an organizer and leader by making sure our PC game, Outwars, was able to first, ship and secondly, ship on time
• Worked extensively with art lead to create a viable game play for Glacier level of Jet Moto, thus making it one of the most popular levels of the game
Education
Steven Henager College-Murray, UT-Associate Arts-Graphic Design 8/2009
University of Utah-Salt Lake City, UT
Bachelors of Fine Art-Painting & Drawing 6/1995
Skills
Maya, Multi-Gen Creator, Adobe CS3 for Mac and PC, Office for Mac and PC, Poser 3, Bryce 5, Lotus Notes, Subversion, various proprietary debugging software, knowledgeable about network user protocols



Additional Skills & Accomplishments:
One man Show Nov.95 Left Bank Gallery, SLC, UT
One Man Show Feb 96 Sweet Library, Avenues, UT
Group Show Sep 95 Art work Published in 95 Left Bank Gallery, SLC, UT
Interview for Channel 2 Feb96
Radio Interview Nov95
Newspaper Interview Salt Lake Tribune Nov95

Location

Holladay, UT

Specialties

  • 3-D Modeling
  • Art Direction
  • Illustration

Experience

9 years

Education

University of Utah

Awards

One-Man Show LeftBank Gallery-1996 Utah Group Show LeftBank Gallery-1996 One-Man Show Sweet Library-1997 Public Radio Interview-1996 Salt Lake Tribune Interview-1996 KSL News Inerview for Pioneer Day-1997 Alpha Beta Ki-2009 Graduated Suma Cum Laude-2009 Steven Henager College

Affiliations

Alpha Beta Kappa