Male_Simple - I modeled this simple and basic male character using modifiers like edit poly, tubo smooth, and syemetry. I also used a technique that is called box modeling. Stay tuned to this because I will be adding armor and maybe some weapons not sure yet.
Male_Simple - I modeled this simple and basic male character using modifiers like edit poly, tubo smooth, and syemetry. I also used a technique that is called box modeling. Stay tuned to this because I will be adding armor and maybe some weapons not sure yet.
Male_Simple - I modeled this simple and basic male character using modifiers like edit poly, tubo smooth, and syemetry. I also using a technique that is called box modeling. Stay tuned to this because I will be adding armor and maybe some weapons not sure yet.
Final basic male character - This is the Final render that i am going to do of my basic male character, I add some clothes and some arm bands just using some basics extrude techniques.
Stone Gargoyle - This is a clay rendering for my interior curch model, it is a stone gargoyle done with zbrush and rendered in 3ds max.
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Characters
Stephen Stadtler
Game Design Student Orem, UT