I grew up immersed in stories. I spent countless hours absorbed in stories of worlds that could almost, but not quite, exists, stories of worlds that never were but always exists in our minds, rooted in generations of fairy tales, myths, and legends. Stories have the power to entertain, enchant, and even persuade by revealing a different perspective of the world. This power makes storytelling a compelling means of communication, and I believe that's what design is: communication through a visual story. Even the most practical product tells a story of how it should be used and how it can enrich our lives. Using a product is like reading a book, but instead of reading it we use it. As we use the object over time, the object changes our behavior and perceptions, and the best objects reveal a new way of seeing the world, just like the best stories. I look for ways to combine the technical and digital with traditional methods; I see no need to choose between them. An excessive focus on technology results in objects without soul, and an excessive focus on tradition results in indulgently sentimental objects. Instead focusing on one extreme or another, I try to merge technical insights with conceptual expression. I want to make objects that tell stories relevant to today yet rooted in tradition. As in all the best stories, they should show us a world that could almost, but not quite, exist.

Work Samples

  • Time Tension Wood

  • Hitchhikers

  • Hope and Leroy

Work History

  • Creative Director

    The role of Creative Director encompasses seasonal and yearly strategic planning, new product development, design of web and print media, styling the showroom, initiating and preparing for events and exhibitions, utilizing the company's social media presences, managing the website, and various other related projects.

  • Contributing Writer - Digital Fabrication

    • Ponoko
    • May 2010 - Jul 2013 (3 years 2 months)

    As a contributing writer for the Ponoko company blog, I researched and wrote weekly articles related to digital fabrication, creative technology, and design.

  • Product and Exhibition Design Internship

    • Sofie Lachaert Studio
    • Apr 2013 - Jun 2013 (2 months)

    This multifaceted internship encompassed conducting researching and developing proposals for the design of a new product, assisting with the design and construction of multiple exhibitions, preparing manufacturing requests including 3D models and schematics, and numerous other projects.

  • Product Design Internship

    • MIO Culture
    • Jun 2010 - Aug 2010 (2 months)

    During this internship I developed a design proposal for collaboration with a large housewares company. This included market research, developed product concepts, and preparing the final proposal.

  • Model Sculpting Internship

    • Hasbro Inc.
    • Jun 2008 - Aug 2008 (2 months)

    My responsibilities included collaboration with the design and engineering teams and the realization of models for prototypes and final production.


  • Design Academy Eindhoven

    • Masters of Design Contextual Design
    • 2010 - 2012
  • Towson University

    • BS Art + Design: Jewelry and Metalsmithing
    • 2006 - 2010

    Summa Cum Laude University and Departmental Honors Scholar Dean’s List, six semesters 15 credits business classes

  • Glasgow School of Art

    • Art Jewelry
    • 2009 - 2009

    A six month exchange focusing on jewelry design and fabrication



We Are Here (WAH) temporary design store, November, 2012 Schio Design Festival Fabbrica Saccardo, Schio, Italy Dutch Design Week, October 19-27, 2012 Design Academy Eindhoven, Graduation Exhibition Eindhoven, the Netherlands Floriade 2012 World Horticultural Expo Venlo, the Netherlands Essay Competition, 2nd Place, 2011 “The Utopian Lens” Design Academy Eindhoven Trust Design: The Internet of Things, 2011 Supplement to Archis magazine, Volume 28 Departmental Honors...
show more »