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3d Game Artist and Visualiser
A motivated and passionate 3d Artist with a proven ability to develop high quality artwork for games and architecture. Possess artistic expertise and technical ability required to work closely with designers to create awesome graphics that complement game play. Extensive knowledge of everything 3d and able to quickly understand project requirements and schedule. Advanced technical knowledge of the workings of the Unity 3d game engine and its art pipeline. Great understanding of poly count requirements in game engines. Knowledge of high>low poly transition for game engines. Expert knowledge of modeling and unwrapping techniques and rendering high fidelity realistic objects through the V-Ray renderer. A versatile artist who does not limit himself to a particular tool, adapting seamlessly to commercial or open source software if the need arises. Apart from 3d, also have the technical expertise to work in 2d and video editing programs. Looking for a suitable vacancy and an opportunity to work with a great team of qualified, diverse individuals who will help develop my experience and career. First published mobile game: Bunny Dunk; a 2d platformer is now available for play on Google Play, iOS and the Amazon Appstore. Project responsibilities included Artwork, Illustrations, UI/UX. Have hands-on experience creating an award winning serious game; Open Water Warfare for UK Sport as part of a team while in Sheffield Hallam University. The game was meant to train Olympian swimmers around a realistically modeled course of the 2012 Open water Swimming competition in Hyde Park, London. The game was featured in The Times, UK Edition on the 26th of March 2012 and our team was awarded 25,000 British Pounds for winning the competition. The news feature can be previewed at ttp://t.co/6qIqyolT Have also contributed to a proof of concept serious game RTS by my team in University which was judged by industry veterans at Game Chemistry, Sheffield as the best out of all the teams that participated.
Sowwah Island Bridges
TC Design Competition
2013 to 2014 3d Game Artist Raed Entertainment, Islamabad, Pakistan Work closely with the developers and the CEO to create artistic content for games; ranging from logos, UI/UX, 3d models; unwrapping; light, animate, rig, render and post for use in Unity 3d or CryEngine; promotional videos and material. 2011 to 2012 Entrepreneur Hybrid Arts, Lahore, Pakistan Was the owner of a promising startup I invested in, providing all kinds of creative services in Pakistan and abroad; and had the rare chance of living the fulfilling experience of being an entreprenuer and employer. 2010 to 2011 3d Artist and Project Manager PTAH Group, Abu Dhabi, United Arab Emirates Managing an offshore team of 8 artists in China; I was responsible for making sure our clients got their product on time; getting the intial brief from the client and making a storyboard if the client hadn’t done so himself. We had an Archviz Production pipeline that was able to deliver stunning architectural visualisation animations and documentaries in superfast time frames; done on blazing render servers halfway across the globe in China. Major projects: Sustainable Villas for Al Barari; co-sponsored by Masdar and the UAE Govt. in Abu Dhabi. Still renderings of bridges to Al Sowwah Island in Abu Dhabi for Shape Architects, Sharjah. Visualisation of the Swift 141 Yacht and its hangar for a private client in Abu Dhabi. 2010 Senior 3d Artist Lighteo, Abu Dhabi, United Arab Emirates Under the guidance of Olivier Panhuys, acclaimed structural lighting artist from France/Belgium, we made lighting designs of famous buildings in the UAE and around the world. Major projects: Rixos Premium Hotel in Belek, Turkey. ADNEC Al Ain Exhibition Centre in the United Arab Emirates. 2009 3d Artist UK Sport, Sheffield / London, United Kingdom I had the pleasure of working for UK Sport, London to create a serious game for British Olympian swimmers. The simulator was meant as a Serious Game meant for olympian swimmers to learn the course of the Open Water Swimming Event at the Serpentine Lake in Hyde Park, London. The game employed a physics engine embedded in Ogre3D which enabled realistic simulation of different factors affecting the way swimmers navigate the course. Extensive research was done with olympic swimmers; and with SHU’s sports research department. Animations were done through the motion-capture studio in the SHU and were later refined in Motion Builder for final touches. Our software; ultimately named “Open Water Warfare” won the New Researchers Award 2009 competition from among 18 Universities in the Midlands; and our team was consequently awarded a 25000 British Pound prize. 2007-2009 3d Artist Ghazi Awad Architects and Engineers, Abu Dhabi, United Arab Emirates Was employed with the architectural design department directly under the CEO of a well known architectural consultancy in Abu Dhabi. Worked on many high-profile projects. Responsibilities included studying working drawings and elevations to create architectural visualisations. Major projects Sorouh 64-65, Reem Island Abu Dhabi. Al Oula Towers, DANET Abu Dhabi. Al Badi Shams Abu Dhabi. ADNEC Capital Centre (Centro Hotel) Abu Dhabi. SEBA Towers Abu Dhabi. Multiple ADNOC Petrol Pumps in Abu Dhabi and the Western Region. Al Barashi and Al Heera Residential Complex, Sharjah. 2006 Texture Artist Studio Fork, Lahore, Pakistan A short stint at a game company landed me my first game artist credentials. Working mainly as an environment modeler; I used to frequently work as a texture artist; unwrapping models. 2005-2006 Architectural Visualizer Expert Design Systems, Lahore, Pakistan Assuming the role of a generalist, I created visualizations and animations for architectural projects and various exhibitions held in Pakistan. 2005 3D Graphic Design & Illustration Multimedia Marketing Network, Lahore, Pakistan An entry level career role, I was responsible for designing advertisements for different clients in Pakistan and abroad. Most of the advertisements included 3d design and vector artwork.