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3d Game Artist and Visualiser
Possess extensive technical understanding of digital art as well as sensitivity to the creative approach and process.
Ability to quickly grasp the parameters of a project, complete a needs assessment and act accordingly in order to meet all deadlines.
Ability to be accurate to specifications, true to deadlines, helpful in attitude, and resilient in the face of ever-changing client demands.
Responsive and efficient; ability to organize and manage multiple projects to meet quality standards & deadlines.
Knowledge of many digital art programs, 3dsmax, Blender, Unity, Adobe Creative Suite
Strong written and oral communication skills.
Sowwah Island Bridges
TC Design Competition
2013 to Current
Raed Entertainment, Islamabad, Pakistan
Creating game assets for mobile and desktop games through, Open-Source 3d modeler Blender, 3dsmax and publishing through Unity3D to the Google Play Store and Apple Store. Often work entails illustrated artwork for the characters and GUI.
2011 to 2012
CG Artist, Co-Founder
Hybrid Arts, Pakistan & UAE
I currently pursue my creative interests as the Creative Director of my own startup Hybrid Arts in Lahore, Pakistan. We have a multitude of creative services on offer for local as well as international clients, ranging from branding, graphic & web design, 3d productions, game art and photography.
2010 to 2011
Project Manager / 3d Artist
PTAH Group in Abu Dhabi, United Arab Emirates
As a Project Manager, I am required to manage different aspects of the animation production pipeline through our offshore office in China and London. I am trusted with making creative/aesthetic decisions for producing the animations and making sure that the projects are delivered on time. Major projects delivered include an animation of Sustainable Villas for Aqua Power, Abu Dhabi and still renderings of Al Sowwah Island (Abu Dhabi) Bridges for Shape Architects, Sharjah.
Senior 3d Artist / Visualizer
Lighteo in Abu Dhabi, United Arab Emirates
During my placement at Lighteo, I was responsible for visualizing exterior lighting designs for various projects. Most of the work involved using a shot of the structure and matte paint over it to get the required effect. This required researching the light dispersion of different sources of light and how they interact with different surfaces. Major projects delivered include visualizations of the lighting design of the Rixos Premium Hotel in Belek, Turkey and the ADNEC AlAin Exhibition Centre in the United Arab Emirates.
3d Artist / Modeler / Animator
UK Sport in Sheffield / London, United Kingdom
During the MA as part of industry experience, two artists me included teamed up with two programmers to create the Official Swimming Training Simulator for UK Sports for the Olympics 2012. The simulator was meant as a Serious Game meant to facilitate swimmers to learn the course of the Open Water Swimming Event in the Serpentine Lake in Hyde Park, London. The game employed a physics engine embedded in Ogre3D which enabled realistic simulation of different factors affecting the way swimmers navigate the course. Extensive research was done with olympic swimmers and on the internet to come up with the most realistic solution. On the graphics side, our job as artists was to replicate the Lake. We created all the environments and the game assets. Animations were done through the motion-capture studio in the University and were later refined in Motion Builder for final touches. Our software; ultimately named “Open Water Warfare” won the New Researchers Award 2009 competition from among 18 Universities in the Midlands; and were consequently awarded a 25000 GBP prize.
3d Artist / Architectural Visualizer
Ghazi Awad A&E in Abu Dhabi, United Arab Emirates
Being my first placement in Abu Dhabi, I worked on high profile projects while on placement. I was entrusted with modeling from scratch entire buildings using only CAD drawings. Shot and material selection was done primarily by the engineers, with lighting, rendering and aesthetics being my prerogative. Major projects delivered include Sorouh 64-65 Reem Island Abu Dhabi, Al Oula Towers in DANET Abu Dhabi, Al Badi Shams Abu Dhabi Interiors, ADNEC Capital Centre (Centro) Abu Dhabi Interiors, SEBA Towers Abu Dhabi, multiple ADNOC Petrol Pumps, Al Barashi and Al Heera Residential Complex Sharjah.
Self Employed Freelancer / 3d Artist
Animation House in Lahore, Pakistan
Working as a freelance artist, I was commissioned to visualize several projects, delivering two major projects, a housing scheme in Faisalabad and a Memorial (Bab-e-Pakistan) in Lahore.
Environment Modeler / Texture Artist
Studio Fork in Lahore, Pakistan
A short stint at a game company landed me my first game credentials. Working mainly as an environment modeler; I used to frequently work as a texture artist; unwrapping models. I worked on creating game levels for the AAA title : “Afterburn” for the PSP.
3d Generalist / Architectural Visualizer
Expert Design Systems in Lahore, Pakistan
Assuming the role of a generalist, I created visualizations for architectural projects and various exhibitions held in Pakistan.
3D Graphic Design & Illustration
Multimedia Marketing Network in Lahore, Pakistan
In an entry level career role, I was responsible for designing advertisements for different clients in Pakistan. Some advertisements usually ended up having some sort of 3D design.
Masters of Arts Degree in Animation for Games
Sheffield Hallam University in Sheffield, United Kingdom
The dissertation of the MA consisted of a project of Crowd Simulations for the Architectural Visualization Industry. The end product was a pre-built system in 3ds Max whereby a user could just pick and choose his models and just animate them. All the behaviors of the delegates had been pre-programmed and tested to allow for the best possible realistic animation in the crowd simulation.
GCSE A Levels, Cambridge University
2001 - 2004
Pepperdine College in Lahore, Pakistan
IGCSE O Levels, Cambridge University
Al Rayyan National Private School in Abu Dhabi, United Arab Emirates
Sheffield Hallam University