Concept Artist/Illustrator — Toronto, ON
Ted is an illustrator and concept artist who has created art for video games, role-playing games, animation, comic books, magazines and advertising since 1998. His published titles include Cel Damage, Cel Damage Overdrive (UK), Full Auto, Full Auto 2: Battlelines, Eye Candy from Strangers and Street Fighter Tribute. Ted has worked with clients across North America, Asia and Europe.
PROFESSIONAL EXPERIENCE
Freelance Concept Artist/Illustrator (Toronto, ON) 2006 - present:
Providing illustration for video games, role playing games, animation, books and magazines.
Selected Clients/Partners
• Imaginary Friends Studios
• Udon Entertainment
• Brand Studio Press
• Shadows in Darkness
• Manifest Games
• Hidden Path Entertainment
• Jetix (Walt Disney)
• Slave Circus Entertainment
• Hero Games
• Dark Matter Entertainment
Pseudo Interactive Inc. (Toronto,ON) 2000-2006:
Full Auto 2: Battlelines (PS3) – Lead Concept Artist
• Lead and manage the Concept Department until completion of project
• Scheduling and asset tracking for duration of project
• Filter and pre-approve concept art to ensure vision of Art Director
• Guide and direct concept artists towards goals as set by Art Director
• Assess production pipelines for quality and efficiency and offer revisions/resolutions
• Manage interdepartmental dependencies with other department Leads
• Various concept creation: vehicles, characters, interface/hud design, promotional material
• Review assessment and hiring of prospective employees
• Liason with outside contractors including scheduling and asset tracking
• Discern and ensure well-being of concept artists
Full Auto (Xbox 360) – Lead Concept Artist
• (see above)
Vectorman (cancelled) (PS2) – Concept Artist
• Various concept creation: characters, vehicles, props, weapons and environments
• Oversee translation of 2D to 3D to ensure fidelity of concept during production
Various Pitches (cancelled)(Xbox) – Concept Artist
• Concept creation: characters, vehicles, props, weapons and environments
• Oversee translation of 2D to 3D to ensure fidelity of concept during production
Cel Damage (Xbox, Gamecube) and Cel Damage Overdrive (PS2,UK) – Concept Artist
• Global concept creation:
• Primary and secondary characters and vehicles
• Environments, weapons and props
• Visual Gameplay - character action, vehicle and weapon mechanics, world physics
• Oversee translation of 2D to 3D to ensure fidelity of concept during production
• Interface/menu/HUD design, loadscreen and promotional art
Freelance Artist (Vancouver, BC) 1999-2000:
Various contract work such as graphic design, character design and sequential art
Barking Bullfrog Cartoon Company (Vancouver, BC) 1998-1999:
Clean-up and storyboard artist for Disney properties: Sabrina the Teenage Witch PB & J Otter
EDUCATION
The Joe Kubert School of Cartoon & Graphic Art (Dover, NJ) 1996-1998:
• Cartoon-Graphics program
The Vancouver Film School (Vancouver, BC) Summer 1995:
• Summer enrolment in Classical Animation
University of British Columbia (Vancouver, BC) 1994-1995:
• Unclassified year covering Philosophy, Religion, Art and Architecture History
University of Western Ontario (London, ON) 1990-1994:
• Bachelor of Arts (Administrative and Commercial Studies)
SOFTWARE SKILLS
• Adobe Photoshop (6-CS4)
• Adobe Illustrator (9-CS4)
• Alias Sketchbook Pro
• Microsoft Excel
PUBLISHED WORKS (selected)
• Video Games:
Cel Damage (xbox/ps2/gamecube), Cel Damage Overdrive (ps2 PAL), Full Auto (xbox360), Full Auto 2: Battlelines (ps3)
• Print:
Dark Stalkers Tribute (Udon/Capcom), Street Fighter Tribute (Udon/Capcom), Eye Candy from Strangers (Brandstudio Press), Banana Ninja (Timeline Graphic Novels), Game Developer Magazine, Official Xbox Magazine, Photoshop Creative Magazine
• Toys:
Cel Damage (Joyride Studios), Bakugan (TMS Entertainment/Beach Creative Studios)
ACHIEVEMENTS
• Full Auto, recipient of the ‘Award for Best FX’, 2006 ELAN Awards
• Pseudo Interactive, nominated for ‘Rookie Studio of the Year’, 2002 GDC Awards
• Cel Damage, nominated for ‘Game Innovation Spotlight’, 2002 GDC awards
PRESS
• Full Auto given a review score of 10/10 from Maxim magazine
• Full Auto featured on the cover of Official Xbox Magazine (cover comp by Ted Kim)
• Cel Damage was reported as one of the top 10 picks of Xbox Launch Games by Game Pro magazine and given a review score of 4/5
• Cel Damage featured in Game Developer Magazine with cover art by Ted Kim