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3D Environment Artist
My name is Tim Hobson. I am a Raleigh, NC based 3D artist, specializing in environment props and assets. SKILL-SET -Low Poly Modeling and Optimization -High Poly Sculpting -Texturing and UVW Creation -Strong Technical Knowledge of Normal Map theory and Creation -Strong Communication Skills -Excellent ability to adapt to difficult situations -Capable Problem Solver SOFTWARE -3ds Max -Mudbox/ZBrush -Photoshop -xNormal -Unreal Engine 4 EXPERIENCE Mighty Rabbit Studios - Breach & Clear - Environment assets - 2013 Wake Tech Final Project - Memories Last... - Lead Environment Artist - 2013 Currently I'm working with Epic Games as an Engine Support Technician providing technical feedback and assistance for our AnswerHub, Forums, and Custom Licensee's. You can Follow me on Twitter @TimHobsonUE4 HOBBIES and INTEREST In my down time I genuinely love to play games. I love to fully explore games worlds while thoroughly looking at in-game models and design choices. I have a genuine love of movies as well, having worked with Regal Entertainment Group for nearly 14 years. I am a huge fan of movies and the accompanying trivia.
"Breach & Clear" prop
Old Shack scene
Monopoly Still Life - "Rich vs Poor" theme
Support for the Unreal Engine 4 community and licensee's.
Manage daily operations of theatre while managing staffing levels and productivity. Other tasks include: amazing customer service, inventory, cash handling, and making sure everyone enjoys their cinematic adventure.
I have held other positions within Regal as well including: Projection Booth manager, Assistant manager, Sound and Projection Technician (locations: Seattle, WA, Indianapolis, IN, Detroit, MI, Virginia, and Piedmont NC).
Course work that encompassed game development from history to conception to finished product. Culmination of course work was in the form of a group effort to develop a game concept and showcase a completed game concept within a 9 week period.