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Freelance Illustrator
Tim Oshida
CA
2011 - Present (15 years)
Produced artwork for clients in print and digital publishing, including books, ebooks, and online games. Designed UI and created assets for mobile apps and games. Planned paintings for large installations such as murals, billboards, and theater sets.
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2D Artist II
Scopely
Los Angeles, CA
Nov 2020 - Oct 2023 (2 years 11 months)
Created key art and game assets for Scopely's mobile title Marvel Strike Force. Posed and lit 3D character models/rigs, and compiled detailed renders for in-game content and social media marketing. Modeled 3D environments and objects using Blender, Maya, and Marmoset. Executed a variety of character ability icons, character portraits, chase tokens, and paid currencies. Worked with LiveOps to generate suites of resized key art for character releases, milestone events, anniversaries, holidays, Marvel movie tie-ins, and offer packages.
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2D Artist
Scopely
Los Angeles, CA
Mar 2020 - Nov 2020 (8 months)
Illustrated assets and screens for a redesign of the mobile game Avatar: Pandora Rising. Supported Live Ops with key art for events, offers, and character releases. Created concepts for faction structures, character screens, and animated offers.
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Graphic Designer/2D Production Artist
Foxnext Games LA
Los Angeles, CA
Aug 2019 - Mar 2020 (7 months)
Painted digital artwork for the mobile game Avatar: Pandora Rising. Worked with Live Ops to create sets of key art for offer packages, event, and unit releases. Created in-game assets such as vehicle icons, character portraits, UI frames, and buttons. Developed new concepts, including animated daisy-chain offers, message-of-the-day overlays, and event timers.
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Senior Marketing Artist
PlayQ Inc.
Santa Monica, CA
2016 - 2018 (2 years)
Worked on two concurrent mobile game projects - Charm King and a new launch title TasteBuds. Responsible for creating game key art, including: event characters, holiday costumes, illustrated display type for new stages, gameplay screens for web and the app store. Created concepts and rendered sets of advertisement graphics in a range of resized formats for mobile devices and desktop. Helped develop website rebranding and website pages with new UI and splash art.
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Visual Designer
Butlr, Inc.
San Francisco, CA
2012 - 2015 (3 years)
Designed wireframes, UI, and branding for desktop and mobile applications. Created game characters, icons, backgrounds, animations, and currencies across a diverse genre of titles. Shipped completed products, including a safe-browser for classrooms, a clicker app for universities, a teaching site for a national gaming organization, as well as several mobile games. Met with clients and investors to discuss software goals, development status, and future project ideas.