TRIKE - This model was based off a conceptual drawing found on
http://fengzhudesign.blogspot.com
Modeled in Blender, Rendered with Cycles
TRIKE - This model was based off a conceptual drawing found on
http://fengzhudesign.blogspot.com
Modeled in Blender, Rendered with internal renderer
TRIKE - This model was based off a conceptual drawing found on
http://fengzhudesign.blogspot.com
Modeled in Blender, Rendered with internal renderer
This is a conceptual piece utilizing 3D models and digital painting. Most of the image content was created with Blender. Then tweaked and finalized in Photoshop.
Rock Cluster - This is a render from a tutorial series I was taking to improve my nature models. This is a reworked version of the original Rock Cluster image that had ugly looking seams.
Work done in Blender.
Badlands Crash - Work done in Blender
Sandy Marsh - I created this after going through The Nature Academy's course.
This was created using Blender.
Tree Render - This is a render from a tutorial series I was taking to improve my nature models.
Work done in Blender.
scavenged shelter concept
more images shown further down the page
Done in Blender
Highway City Concept: water hole - test render
more images shown further down the page
Done in Blender
Grassy Landscape - The grass was done in Blender with everything else done in Photoshop.
Germs - Web Ad - This is the result with addition of the 3D rendering of Germs on a surface that are being targeted for an ad.
The non-integrated 3D rendering can be viewed next.
Germs - These were created to represent germs being targeted on a surface of a product as part of an ad. The ad can be viewed in the Tiffin Ads set.
Work done in Blender.
Wrestling Ad - Web Ad, everything except the figures and a few details were created in Blender
Wall Padding Ad - Web Ad, everything except the text and some details were done in Blender. The Blender only parts can be seen in the next image.
Wall Padding Model - With no good pictures available I created this 3D rendering of some wall padding for gymnasiums to show a good representation of the product.
Work done in Blender.
Eco Ad - Web Ad - I modeled the plastic bottle in the ad which I combined in composition to create this ad.
Used Blender for the bottle.
Christmas Balls - I had started modeling some holiday decorations that could be used in an upcoming adds. Unfortunately I got pulled away from the project before I could properly finish.
Work done in Blender.
Slide Background - This is a 3D composition for The Journey, a local church I attend, for their series First Things First
This was created using Blender.
Custom Flooring Tech Model - This was a technical model created to show the differences in construction and products offered.
Work done in Blender with a little post in Photoshop.
Package Design - This design was for some shipping boxes that needed to have a generalized layout that could be used for multiple sizes.
Work done in Blender and Photoshop.
Cliff & Waterfall - Work done in Blender. Used a few model plant models from the Nature Academy - Drag and Drop Pack
Highway City Concept - basic color test
Done in Blender
scavenged shelter concept on a highway
Done in Blender
Highway City Concept: water hole - test render
Done in Blender
Deluxe Floor (technical model) - This was created in Sketch Up to show how this floor system was put together.
Standard Floor (technical model) - This was created in Sketch Up to show how this floor system was put together.
FAUX 3D
Wrestling Mat (Mock 3D) - I created this solely in Photoshop using a repeating texture and creating a basic texture map. Then importing the file as a smart object and changing the perspective. I also overlaid some digitally painted details.
Created in Photoshop
FAUX 3D
Floor System - I created the basic shapes with the basic colorings in Google's Sketch Up. Then imported the render into Photoshop and textured the model.
Created in Sketch Up and Photoshop
Skull & Fabric Comp - Work done in Blender, rendered with Cycles
Generalized Showing - These are thumbs of 3D Models and Design integration.