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Designer and Project Manager with a background in architecture, industrial design and public art.

Carl Burdick

Los Angeles, CA
archinect.com
Available Now
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  • About
  • About

    I am the former Director Of Design Engineering at SPMDesign, a leading company in the creation of large, complex, and high value artworks, exhibits, and installations for corporate and public clients. I have over 17 years of experience in the design industry, with a Master of Architecture degree and a strong background in art and architectural fabrication, industrial design, and physical computing.

    In my current role, I lead a team of talented industrial designers, mechanical engineers, architects and fabricators, and direct strategic planning for company policies and procedures related to design engineering and fabrication. I also advise on project approaches, staffing requirements, schedules, and technical and budgetary constraints, and lead company wide training and skill share efforts. I have successfully managed and delivered multiple projects across the globe, using various design software and tools, such as Rhino, Grasshopper, Autocad, Sketchup, Revit, Adobe CC, and game engine based renderers. I am passionate about creating immersive and interactive artworks, environments, and experiences that engage and inspire audiences and communities.

  • Education
    • M. Arch Architecture
      State University of New York at Buffalo
    • B of Science Architecture
      State University of New York at Buffalo
  • Experience
    • Contract Senior Construction Manager
      Metro Art
      Los Angeles, CA
      Feb 2026 - Present
      Contract Senior Construction manager responsible for the development, facilitation, fabrication and deployment of the public art program for LA Metro's upcoming Bus Rapid Transit lines.
    • Director of Design Engineering
      SPM Design
      Orange, CA
      May 2022 - Jun 2025 (3 years 1 month)
      ● Led a team of talented industrial designers, mechanical engineers, architectural designers and fabricators in the creation of large, complex, and high value artworks, exhibits, and installations for corporate and public clients.
      ● Directed strategic planning for company policies and procedures specifically related to design engineering and fabrication including documentation standards, software, technical production methods, materials, logistics, and outside vendors.
      ● Advised on project approaches, staffing requirements, schedules, and technical and budgetary constraints.
      ● Led company wide training and skill share efforts and company wide strategic planning efforts with the goal of improving technical capabilities.
    • Senior Project Manager
      Ball Nogues Studio
      Los Angeles, CA
      Jan 2019 - Aug 2021 (2 years 7 months)
      Project manager responsible for the design, fabrication and installation of major public art commissions in Los Angeles, Suzhou China, Auckland NZ, New Orleans, Salt Lake City, Philadelphia and elsewhere. Abbreviated list below.
      Managed teams of 4-10 designers and art fabricators.
      Project budgets ranged from $150k to $450k.
      Utilized Rhino, Grasshopper, Autocad, Sketchup, Revit, as well as Adobe CC, and game engine based renderers (lumion, twinmotion, unreal engine) as well as various cloud based project management tools.
    • Freelance Designer
      Freelance
      Los Angeles, CA
      Nov 2008 - Nov 2020 (12 years)
      Furniture Design, Visualization, and design for manufacturing consultation for a funded ADU startup. (client confidential)
      Fixture design and Visualization of food and beverage concepts for Delaware North at a Major Sports Arena. (client confidential)
      DFM, Visualization, and Digital Prototyping for various consumer products at Gecco Vision Design Studio.
      Exhibition development for video artist Jennifer Stienkamp.
      Published competition entries including “New Paths Forward” at DL&W corridor competition, and “mobile research laboratory” for the Arctic Perspective Initiative.
    • Project Manager
      Arktura
      Los Angeles, CA
      Dec 2015 - Jan 2019 (3 years 1 month)
      Project manager and Designer responsible for the creation of highly complex feature walls, sculptural building products, lighting systems, and public art.
      Clients included IBM, Nike, Google, Intel, Deloitte, Lululemon, Gensler, SOM, HKS, Bora Architect and others. Abbreviated project and client list below.
      Managed a team of 5-8 designers and engineers, along with all timelines and budgets. Project budgets ranged from $150k to $1m, and typically managed 4-6 projects simultaneously. Oversaw all shop drawings and engineering.
      Utilized Salesforce, Asana, Bluebeam/Procore, as well as Rhino, Grasshopper, Solidworks and Adobe CC.
      Dealt directly with Clients and consultants, and was responsible for product launches and marketing material.
    • Senior Designer
      MASHstudios
      Los Angeles, CA
      Dec 2011 - May 2013 (1 year 5 months)
      Managed Design, Bidding, and Fabrication for high end contract furniture, fixtures, and interiors for a variety of clients.
      Projects include furniture systems, fixtures and showrooms for Zazzle.com, Giant Pixel, United Talent Agency, GitHub, Amazon, Jacobs, and others.
      Developed casework and furniture concepts and for Architects including O+A, Shubin Donaldson, Rapt Studio, and others.
      Utilized Sketchup, Solidworks, 3ds Max, Vray, Octane, along with Deltek.
    • Designer and Project Manager
      Electroland
      Los Angeles, CA
      Mar 2010 - Oct 2011 (1 year 7 months)
      Light Span, a 270’ long pedestrian bridge embedded with a reactive LED lighting system in Memphis TN.
      Relax: A series of interactive spaces along an airport corridor at Denver International Airport.
      Skate 1.0, sound and light experience, A+D museum, Los Angeles.
      Flight Path, Edmonton International Airport, Alberta, , a 600’ long reactive lighting experience.
      Utilized 3ds max, Adobe CS, autocad, Rhino, Solidworks, and Autodesk Architecture, along with Java, Python, and Lighting Show design software.
    • Junior Designer
      Corsini + Stark Architects
      Sep 2007 - Nov 2008 (1 year 2 months)
      Collaborated on various phases of project implementation including; design development,
      documentation, permitting, plan check, consultant coordination, project management, research, and
      3d rendering. Projects included mixed office developments, single and multi family residences, and
    • Intern Architect
      Watts Archtiecture & Engineering, P.C.
      Buffalo, NY
      May 2007 - Aug 2007 (3 months)
      Worked on Design Development for phase IV of the Buffalo Public Schools redevelopment project, a
      1.1 billion dollar school modernization project.
    • Volunteer Architect
      Monteverde Institute
      Costa Rica
      May 2006 - Aug 2006 (3 months)
      Worked with community groups in rural Costa Rican villages on architectural design, planning, and community development projects. Projects included; Reserve Researchers Lodge, Development strategies for the Santa Elena City Center, Santa Public Library, Storm water management plan for Los Llanos City Center.
    • Product Designer
      Boston Valley Terra Cotta
      Apr 2005 - May 2006 (1 year 1 month)
      Developed components for a terra cotta ventilated rain screen façade system which has been used on major buildings around the world. Also tasked with developing promotional materials, 3d renderings and assembly animations for the product line.
  • Industries
    • Commercial Furniture
    • Entertainment
    • Lighting
    • Outdoor Equipment
    • Urban Planning
  • Skills
    • 3D Animation
    • 3D Modeling
    • Architecture
    • Art Direction
    • Design Management
    • Urban Planning
    • Photography
    • Industrial Design
    • Project Management
    • Prototyping
  • Elsewhere on the Web
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  • On Coroflot
    @xcarlx, member since 2009
    • Following 2
    • Followers 4
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