
Main Menu

Detailed iInstrunctions of the game.

Dungeon generated with a random structure and random rooms everytime the game starts. The HUD is full with all the elements or power the user can collect or use. The bar on top of the screen indicates the time to level up the enemies (until level 5). The higher the level, the stronger the enemies will be.

The player can shoot fire balls and the enemies can also throw some projectiles depending on the enemy type. When the player kills an enemy, it drops some loot.

The player can also change his skin to water and use a whirlpool as projectile that will capture the enemy inside. This whirlpool has a range within the green circle.

There is also a shop where the player can buy a dash (to move faster), a map of the dungeon, or power units of the different types, that will increment his power when using the specific skin and projectile.

The player can also change the skin to plant and use a projectile that will bounce when it hits an enemy or a surface. If the projectile hits an enemy and the player picks it up, it will give a cumulative damage increment to the player.

When the player eats using "F", he recovers all health, but the maximum health is decreased by 25 (he eats himself). To recover max health, it is necessary to collect donut pieces and use this blue rocks in the map.

Boss of the dungeon, who drops the key to get out of the dungeon.

Map of the dungeon. It shows some of the elements of the dungeon, when the player gets close enought to them.
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