TRACK

Track is an experimental piece that aims to answer two questions: To what extent can a video game be enactively realistic? To what extent can it be a form of [fine art] realism?

Enactive realism, in video games, is the extent to which the interaction with the game via user interface, controllers, and/or other players/characters that make the player feel as if they are in the game like it is a true, participatory environment. The primary way that enactive realism was attempted with this piece was through the natural mapping of a music player interface. The interface was designed in the same spatial configuration as the right-hand side of almost every single gamepad.

Track's single environment, an overhead MTA subway station, is a candidate for a realism piece in fine art because of how much of the working class uses it every day. By definition, "original" realism is the depiction of ordinary figures, daily activities, and urban environments.

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Freelance, Moonlighting
Daniel Narvaez
Game Designer El Bronx, NY