Aligned Reality capture before mesh or colour
Final Output gathered from Reality Capture
Model in MeshLab for alterations
Mesh Loaded into Unreal Engine
Interactive Painting within Game level
Interactive Painting within Game level
Trades House Of Glasgow Puzzle Game

A recreation of the Trades House of Glasgow's Grand Hall captured by 3D laser scans and Photogrammetry. Captured data was then Processed through Reality Capture, MeshLab, 3ds Max and Unreal Engine. Final Output being an Interactive first person Game level where Objects are interactable and informative with simple puzzles hidden in information in order to escape the room and complete the level.

Declan McLaughlin
Game Designer Glasgow, United Kingdom