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EXTREME IRIS Rescue unit

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EXTREME | IRIS

Built to find and rescue alive humans, When found they become a passenger inside the IRIS cage in the centre of the unit

Final comp.... show more

  • Jan 02, 2013

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Kevin Boulton

Northampton, United Kingdom

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Kevin Boulton
V2 COMP IRIS. All passes comp'ed for higher detail and effect
Work in progress shot of the MEC. Built in 3ds max 2012

Focusing on the head unit
Work in progress shot of the MEC. Built in 3ds max 2012

Focus on the arm turbines
Work in progress shot of the MEC. Built in 3ds max 2012

The spine details

EXTREME IRIS Rescue unit

f
  • 3,543
  • 16

EXTREME | IRIS

Built to find and rescue alive humans, When found they become a passenger inside the IRIS cage in the centre of the unit

Final comp.... show more

  • Jan 02, 2013

Share

  • R
  • 7
  • q
  • n
Kevin Boulton

Northampton, United Kingdom

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More Projects From Kevin Boulton

Clay Maker. Hum3d.com 1st Place
Gentleman (WIP Year long project)
Bac Mono Humster 3D Car Comp 2016
Mazda Rx7 Autodesk Art render test
Mini Competition entry (3rd Place)
Copper Animation - Photo-Synthetic
Big Cat 3D animation
458 Model WIP
Classic Watch v2
Humster 3D Competition entries
Food models
Echo Mech (WIP)
Frog
Jackal ll
TT2
Jackal - TT
Flutter
Ocular Dream 3D Eagle Logo
Paragon WIP
Wasp 3D model and animation
WIP- AVA
Jackal Motorbike
Jackal SE
Jackal-Black Sport
Vintage Watch
IVORY
Quick Twitch
Intricacy
Sophie Salem & Kevin Boulton 3D prints
Graphic Design
Sketchs
Automaton Head WIP
Dropship
Firearms
Reptile
Boxing Gym
Scavenger Blade
Spring Loaded
Alien Bird Remains
Engine Parts
Lambretta Energy Shot
Wingblade 2
Custom Bow
Material studies

Comments (5)

  • Kevin Boulton

    Lol thanks Lena. You have some great work :)

    7 years ago

  • Kevin Boulton

    Thanks Grafix

    8 years ago

  • Zeeshan Rana (grafixgold)

    Great Job!

    8 years ago

  • Kevin Boulton

    I just model from scratch and pull the verts around no tool. In 3Ds max I toggle nurbs the back to poly to increase details. Bump maps and textures and soft lighting. Thafs itreally

    8 years ago

  • James Barford

    Awesome, Kev! Whats the best tool you use for the more organic parts of the models you do?

    8 years ago

  • James Barford

    Awesome, Kev! Whats the best tool you use for the more organic parts of the models you do?

    8 years ago

  • Kevin Boulton

    I just model from scratch and pull the verts around no tool. In 3Ds max I toggle nurbs the back to poly to increase details. Bump maps and textures and soft lighting. Thafs itreally

    8 years ago

  • Zeeshan Rana (grafixgold)

    Great Job!

    8 years ago

  • Kevin Boulton

    Thanks Grafix

    8 years ago

  • Kevin Boulton

    Lol thanks Lena. You have some great work :)

    7 years ago

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