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V2 COMP IRIS. All passes comp'ed for higher detail and effect
Work in progress shot of the MEC. Built in 3ds max 2012

Focusing on the head unit
Work in progress shot of the MEC. Built in 3ds max 2012

Focus on the arm turbines
Work in progress shot of the MEC. Built in 3ds max 2012

The spine details
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EXTREME IRIS Rescue unit

EXTREME | IRIS

Built to find and rescue alive humans, When found they become a passenger inside the IRIS cage in the centre of the unit

Final comp. Beauty shot, ao and a little bit of level change in Photoshop

Comments (5)
  • Lol thanks Lena. You have some great work :)

    7 years ago

  • Thanks Grafix

    8 years ago

  • Great Job!

    8 years ago

  • I just model from scratch and pull the verts around no tool. In 3Ds max I toggle nurbs the back to poly to increase details. Bump maps and textures and soft lighting. Thafs itreally

    8 years ago

  • Awesome, Kev! Whats the best tool you use for the more organic parts of the models you do?

    8 years ago

  • Awesome, Kev! Whats the best tool you use for the more organic parts of the models you do?

    8 years ago

  • I just model from scratch and pull the verts around no tool. In 3Ds max I toggle nurbs the back to poly to increase details. Bump maps and textures and soft lighting. Thafs itreally

    8 years ago

  • Great Job!

    8 years ago

  • Thanks Grafix

    8 years ago

  • Lol thanks Lena. You have some great work :)

    7 years ago

Kevin Boulton
KB3D Senior 3D Designer Northampton, United Kingdom