My first game project. An arcade mobile game that consisted of drawing lines to capture the mites moving around the screen.
I was highly inspired by classic games like Jezzball and Qix. Asking myself "what would those games be like if they were made today?".
Some documentation from back in the day. This section highlighted each mite's behavior. Many of them were sadly scratched due to the scope of the project. At the time all Game Design Documentation was in spanish.
Portfolio Banner
gLike
Nanomites

Nanomites is an endless arcade game where you must draw lines to separate the mites from each other. Each Nanomite has its own unique personality and behavior. Once a mite is isolated it gets destroyed.

I worked on this game as a Game Designer, Producer, Game Director and Tester.
2012 - 2013.

View Website
Santiago Salcedo
Game Designer and Game Director Dallas, TX