My 3rd big game. Project Acolyte. A Non-Linear Futuristic Metroidvania. Currently under development.
Ultimates!
Blockmesh vs Final look
Blockmesh industrial-cavernous level created with ferr2D in Unity
GDD Snippet. I use rough sketches like these to illustrate a general vision of features within our games
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Project Acolyte

Acolyte is a non-linear metroidvania in a post-apocalyptic robotic earth, focused on a tight and engaging stance based combat and a solitary yet rewarding exploration of the world; picture Dead Cells meets Hyper Light Drifter.

Santiago Salcedo
Game Designer and Game Director Dallas, TX