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Ratchet & Clank: A Crack In Time

Crack in Time was the second entry in the Ratchet series for the PS3.

Image 1: Designed many of the game's enemies and managed the combat systems and data - implementing new data structures that improved iteration efficiency.

Image 2,3: I led the design and construction of the space combat segments and spherical moons using the proprietary level editor. It ended up one of the best received space gameplay segments of the Ratchet series.

Video: I was the primary weapon designer, creating highly memorable weapons such as the Sonic Eruptor and Rift Inducer 5000.

Available
Freelance, Full-time
Steve Hemmesch
Design Director Belmont, CA