Co-Founder/ Lead Designer
Half Dog Half Fish LLC
Founded HDHF LLC, an iPhone/Android Game App Production Company. I am also the lead artist, programmer, tester and writer for the team. I have published three apps for iPhone/Android devices. The first, "Kachate Rop!" is a time- based survival game. The second, "Steven: The JumpMaker " is a much larger and ambitious puzzle platformer game. Lastly the most recent app, "Make It Rain: Clicker" is an Idle Clicking game. We currently have three more games in development.
Lead Designer/ Character Artist
MUTANT ENTERTAINMENT STUDIOS
Hired to help create "Untitled Maze Game" a F2P iPhone/Android app. I Designed gameplay that encouraged players to utilize the in-app purchasing while maintaining a sense of fun and exploration. I then created a narrative that explained in-game interactions and kept players interested. When designing character concepts/assets I made sure each looked and handled in a unique way allowing a sense of player choice.
Game Production Lead/ Lead Designer
CHICO STATE GAME STUDIOS
Professors chose my game design over others to be moved to the advanced production class. I Lead a larger scale team in developing my iPhone/Android game app "Sketchy Business." I managed the art, programming and level design teams, keeping them on schedule and working efficiently. The app is a side scrolling shooter, in the final stages of bug testing.
West Hollywood, CA
Intern at Blindlight, a videogame production company, for summer 2012. I created a multiplayer design doc and constantly Play-tested their app "Shatoetry", which I am accredited in. I also assisted teams with various work on Guild Wars 2, Tomb Raider (2013), and Unannounced Remedy Title.