Title screen
Platforming exploration
Cutscene and dialogue
Player gains abilities over time
gLike
Overtime

Overtime is a 2d action Metroidvania game with a slightly serious but comical short story. Players explore the world with varying movement options and battle enemies with different attack options.

I programmed the collision, the collectible, respawning, UI buttons, and dialogue system within the game.

This project has tentatively finished with 2 areas and a boss fight.

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Available
Jarreau Ortega
Aspiring Product Designer San Jose, CA