Title screen
Platforming exploration
Cutscene and dialogue
Player gains abilities over time

Overtime is a 2d action Metroidvania game with a slightly serious but comical short story. Players explore the world with varying movement options and battle enemies with different attack options.

I have written the behavior for the collision with enemies, the behavior of health/experience/currency collectibles, the behavior of the health bar, the experience bar, the owl's death/respawning behavior, interactable UI buttons for unlocking skills, and the dialogue system.

This project has finished temporarily with 2 areas and a boss stage.

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Daniel Jarreau Ortega
Gameplay Engineer San Jose, CA