Outdoor environment for high speed motion test.
Outdoor environment for high speed motion test.
Outdoor environment for high speed motion test.
A basketball scene for which I made animation and entire environment.
I was tasked to assemble assets, lighting schemes, and renders
I made this scene to simulate the light box condition of incandescent light, which is supposed to used to test the sensitivity of digital camera. I made Macbeth Color Chart, fur simulation, cloth simulation, metallic wire mesh, lighting schemes, and test renders.
I made this scene to simulate the light box condition of daylight, which is supposed to used to test the sensitivity of digital camera. I made Macbeth Color Chart, fur simulation, cloth simulation, metallic wire mesh, lighting schemes, and test renders.
I made this scene to simulate the light box condition of fluorescent light, which is supposed to used to test the sensitivity of digital camera. I made Macbeth Color Chart, fur simulation, cloth simulation, metallic wire mesh, lighting schemes, and test renders.
Clay render of the light box scene.
I was responsible for creating the entire environment and animation of the husky.
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Intel Labs

Here are some work I did for Intel Labs. The work have been used by scientists and researchers to test disparity estimation and segmentation algorithms.

I was responsible for creating environments, animation, lighting schemes, camera setup, and render setup.

Huy Tran
3D Artist --- huytran.artstation.com San Jose, CA