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There were two skins designed for the UI, a light and a dark. This is the light theme. The tile colors changed from level to level.
The dark theme with an advanced level color palette. The more advanced levels had more colors, which decreased the number of rectangles with corners of the same color.
Mobile layout.
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Four Corners - Game Design

A game I developed with an engineer friend from AOL.

I handled the game design, iconography, animation, graphic design, music, and sound effects.

Designing and building Four Corners was a fun learning experience: there were multiple tasks I had not tackled before (music and sound effects). It was hard work, but we had a great time.

The game enjoyed moderate success and we had multiple people tell me they had a hard time putting the game down.

John Clarkson
UX Design Leader Aldie, VA