Feral Volcano : Core large teams Capture the flag/bases
Feral Volcano : top view
Mega Toilet bowl : Make the player enjoy the speed
4Slides 2Death : Raw exterior with modular building used as wall
4Slides 2Death : main area (inside)
4Slides 2Death : slide deflector
4Slides 2Death : slide deflector side
Feral Paradise : Balanced short/mid/long range battles with all game modes
Feral Paradise : Back
Have a break, have a course map Courses were played by a quite big community on FCIP
Real Course New 3 : Real Courses (RC) are a set of "obstacle" map where the player "just" have to reach the end by resolving puzzles and finding glitches. Each Real Course New (there are many others) is built other a special gameplay ability not targeted by the game. Here, the whole map is built around the part of a bowl and to slow down the new players and avoid masses on firsts test, they have to find out how to pass it.
Long Real Course New 2 : Complex large scale tests with different ways to reach the end. Designed for adventurers.
Long Real Course New 2 : Top view
Predator oriented gameplay designing the map to change tactics
Predators are stuck into the center area and players must jump in with a bunch of possibilities
gLike
Far Cry Instinct : Predator

Level Design
(under the pseudonym of
"Map Builder")

Level building under different constraints / objectives, for more or less large panel of people.

Different ways to build. From patterns, from experience, by profusion...

Heavy analysis of players moves / desire / expectation / reactions...

+ Changing gameplay goal to reach a large range of players.

Marvin Papin
Designer Parthenay, France