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This is a game called 'Alpha' made from a scratch-built Direct X 11 engine in Game Graphics Programming class at Rochester Institute of Technology. My role involved working on the engine and rendering pipeline, including using the Autodesk FBX SDK for model importing, setting up a system of materials and data structures for rendering components, and creating frameworks for post processing, hardware instancing and particle effects.

Matthew Mundell
Assistant Professor at Marshall University Huntington, WV