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Crystalline Prototype

This was the prototype and design sandbox for our Capstone project Crystalline. It is a multiplayer first person shooter about space civilizations warring over the crystal resources of a planet they need for their technology. They fight across the landscape by capturing and upgrading outposts which mine crystals that they can use to purchase upgrades, buy intelligent drones to fight for them, or use to upgrade their weapon and create more powerful guns. My work on this prototype includes helping design the concept and mechanics, working on many of the visuals, the terrain, scripts related to the outposts, purchasing upgrades, and the functionality for the upgrades, the drone AI, and the minimap.

Matthew Mundell
Assistant Professor at Marshall University Huntington, WV