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The London Hollows

This was a game prototype about using public domain sources, and we made it around Halloween so it ended up going the scary route, or attempting to anyway. It was made in Unity originally with a 5 man team and 1 week of work, and 3 of us reiterated on it and put a second week into it later. It's a horror and story driven experience putting a modern take on an old fairy tale. My work on the project included helping design the narrative of the game, designing, modeling, and texturing the level and assets and working on other visual effects, as well as working on some of the scripted events.

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Matthew Mundell
Assistant Professor at Marshall University Huntington, WV