For me, every project typically begins with a sketch - in this case it was a very loose fag-packet doodle - some outline proportions that had been on my mind for a while . . . As an Alias Designer, my natural instinct at this point is to go straight into basic 3D - to explore these initial volumes, to make sure the form will work in reality. I don't tend to spend a great deal of time on early 2D presentation sketches and renders - I much prefer proving out my thinking in 3D, as it stops me sketching shapes which can't be achieved - or which don't look as good when developed into 3D volumes and graphics.
Silhouette was inspired by 330P4, and hints of original NSX glassline . . . also a bit Zonda-like in it's stance.
Original rear end - will definitely get revisited.
Needs an interior next!
Rear updated - PROVA stencil harks back to 330 P4
Interior design underway - preliminary surfaces exploring a retro open feel with exposed details - lots still to do . . . more detailed images to follow - once I've got a bit further into the 3D development.
Made a bit more progress on the interior this afternoon . . . want this to have a spartan, raw feel. Simple colour palette and finishes. Early days, but even as an unpolished Alias screen-grab, it's starting to convey the idea I've been nurturing for a while..
Starting to learn a little bit more about vRED shader setup - mapping & lighting . . still a long way to go from the calibre of professional image work I'm used to seeing, but not too shabby for now.
Yellow definitely suits it in my opinion - I originally played with a regular carpaint shader, but quickly switched to metallic for these renders to help pronounce the bodyshell curves.
The car is a riot of conflicting design cues - robbed mercilessly from Ferrari DNA old an new. Plenty of dischord - and not to be taken too seriously!
Really flat perspective helps show off the rear end - it's got a really short rear overhang!
For me, it's always really refreshing to see the design in a different media - having stared at it in Alias for a while. Reviewing quick vRED renders like these allows me to spot additional details and features I could refine further in CAD.
I need to find a friend at Sony Polyphony - would be cool to take this data into Gran Turismo and take it racing - and their livery editor is a lot more intuitive and flexible than vRED!
Yeah . . Think I probably need to STOP making renders now, and learn how to set up more complex environments, lighting rigs and backdrops!