Experience Communication Cards developed for Royal Haskoning - The cards contain explicit and implicit hospital stakeholder information obtained from research. The cards are a tool used to inspire the design team and as an icebreaker during creative sessions with the hospital stakeholders.
Learning History Booklet designed for "Het Westfriesgasthuis"& Royal Haskoning - The booklet contains all information obtained from different research techniques in a hospital environment ("Het Westfriesgasthuis" at Hoorn). The hospital stakeholders are quoted directly and the information is clustered per theme. The booklet is designed in order to create a common vision, to provide information and to inspire the design team.
Creative Sessions - Experience in participating in and facilitating creativity sessions. Sessions organized for e.g. Royal Haskoning, EGM architects, IKEA innovation competition.
Scenario - Newspaper Frontpage - Tool made in order to create understanding of the possible directions of a future workspace. The scenario is a vision, an overview of encountered opportunities and/or ideas. The newspaper frontpage communicates a vision to (fellow) designers.
Scenario- a Day in a Life - A Day in a Life is a tool in order to inspire (fellow) designers. By visualising a vision, thoughts and dreams will become commonly shared material.
Infographic- a Men's Shaving Experience - An infographic made in order to communicate findings on shaving experiences to a New Product Development team.
Persona created for Procter & Gamble - As used in the design field, the Persona is an artifact that consists of a narrative relating to a desired user or customer's daily behavior patterns, using specific details, not generalities.
Collaging for P&G
Impression created for Royal Haskoning
Mindmap - Mind maps are used to generate, visualize, structure, and classify ideas, and as an aid in, problem solving and decision making. This mindmap is developed in a hospital environment for Royal Haskoning.