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case footbest

The website was produced as a part of a case assignment where Foodbest was the client.

The client goal:
Foodbest's wantet a platform to promote health, biology and physics education courses. The platform should create buzz and interest in the schools and education options.

The solution:
Though a website a game was created. The usage of gamification would make the website and information more fun and playful.
The game is a world of doors that opens your mind towards the courses. Everything was drawned by hand and programmed with flash.

My role:
Project manager, concept developer, drawer and pitcher.

Sussie Skaarup Stensnæs
Digital Customer Service Manager København, Denmark