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Amir S. Hamer
Industrial Designer | UX Designer | Design Strategist
Bio: Amir S. Hamer (Hatim Amir Shaw-Hamer, born November 26, 1992) is an American-born artist, industrial & UX designer. He’s worked Design Direction roles with various fortune 100, 500 companies and entertainment studios based internationally. At age 22 he graduated from Southern Polytechnic State University in the greater Atlanta, GA area. There he received a B.A. in New Media Arts influenced with a background in Architecture. In his childhood, his fascination with insects, nature, and robotics helped pave the way to the forms his design aesthetic took. From middle to high school, the magnet schools he attended (Sudbrook Magnet Middle, Carver Center for the Arts & Technology) served as influential catalyst that sharpened his professional understandings of applied artistic narrative. He attributes his semiotic understandings of design to have grown to their professional level thanks to the lessons he learned in his undergrad and his experiments in industrial design & user experience research & development. In Fall of 2012, Amir was awarded with the SPUR mini-grant to pursue development on a portable electric transportation device by his conception, additional receiving publicity in his University’s periodical, “The Sting”. He produced several functional prototypes of his concept post receiving the grant. Several works from his painting series, “Metamorphosis no.1” were featured in Atlanta’s HOK office and auctioned at a charity fund in Summer of 2014. And in Fall of 2014 he was officially accepted in Politecnico Di Milano’s Master’s Program for Design & Engineering located in Milan, Italy. Projects: -2017 DIYZ mobile app -2016 Stanley Measure mobile app -2014 Metamorphosis no.1 -2012 Project Versa, electric transportation device Accomplishments & Awards: -2016 Recognized for design leadership on DIYZ app as seen on Google Play & iTunes stores. -2014 Spotlight Feature on Coroflot in association with Core77 -2014 Officially invited to attend Master’s Program at Politecnico Di Milano, Milan Italy -2014 Metamorphosis no.1, paintings featured in HOK Atlanta
BEELOFT packaging design
The Breakdown: The craft of a Digital Product
- Create & use design strategies for corporate & development teams
to create exceptional user experiences and market-ready apps.
-Wireframing & Prototyping
- Assist in leading initiatives for UX design within MVP app
development & virtual prototyping tools for products generated
through Stanley Black & Decker's DIYZ & Stanley Measure apps.
- Perform data acquisition, R&D, User testing, and iterative design
processes to design market viable digital products.
- Produce production-ready assets for iOS & Android app versions.
- Communicate strategies, findings, & scientific rhetoric behind designs to
business partners within Stanley; i.e. Semiotics, visual psychology,
color theory, "if & then" scenarios, and more.
- Digital & print-ready designs for ad campaigns,
events, website assets, booklets & more.
- Communicate ideas articulately to directors and external clientele.
- Work with style guides & aesthetics native to the Greater Atlanta area business environment.
- Mastery of Adobe Photoshop, Illustrator, Indesign, Sketchbook Pro & more.
Responsible for guiding projects from start to finish through my design & business practice. Work generated is for a vast variety of clientele seeking any series design work ranging from Graphic, Industrial, or User-Experience designs. Business structure, timelines, pay rates, research & development are also handled through my dual-position as project manager & designer.
Responsible for a wide variety of roles in the development of a low-speed, 4 passenger UTV. Roles included transforming the client’s idea into visual concept art. From concept art, market-based research & development was performed prior to revisions to the design. 3D 1-1 scale rendering and schematic work was then performed with modelling programs. Abilities to communicate ideas and designs to team members are commonly employed.
Responsible for concept mock-ups designs to 2015 apparel to Rocketjump Studios in L.A. California. Rocketjump is an award winning digital media production studio with over 7.5 million Youtube subscribers and over 1 billion views on their video content. Current project involves merchandise development for “Videogame High school”, critically acclaimed series by Rocketjump featured on Hulu.
Design lead for digital, advertising, & web graphics used by Southern Polytechnic State University.
Graphics were generated via the Adobe Master suite collection. Needs for advertisement, promotion, & presentations for the University’s student learners program-initiatives were communicated from the department director to me. I was then responsible for replying to RFI’s & RFP’s along with converting concepts into tangible products (material & digital). In addition, delegating & communicating with 3rd parties to perform manufacturing processes was a necessary and common task required by my position, of which was carried out effectively.
Visual design, Graphic Design. Undergraduate Studies Digital Art, New Media Arts