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Mixed Reality Flight Simulator

Building off of my work with the Driving Simulator, I built a Flying Simulator with the same level of head tracking support. This was developed mainly so we could test at Canon applications for training and how we can mitigate motion sickness. I crafted the terrain and implemented USB flight stick support for the demonstration. In order to add a more interactive element to the demo, I created a time trial ring course for the user to fly through. Flight physics were acquired for free from the Unity Asset Store.

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David Amata
Game Designer and Developer Rochester, NY