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Lead Product Designer
Who likes to write about themselves? And for that matter, who wants to listen to someone go on and on about how awesome they are? I mean, sure, I could tell you that I’m a kick-ass designer who can rock a sketchpad like nobody’s business. But instead, I’m just going to keep it brief and get to the good stuff. I’m a lead visual designer who loves UX/UI, design, typography, sketching, mobile design, toy making, and tacos. OK, I love tacos! I mean it borders on being an obsession. But enough about that…if you want to know more (all the technical stuff, that is) then grab a cold one and check out my resume.
Behmor Brewer App
Char-Broil Grill App
Tater Treats iOS Game Design
DADO is Tater Tot Designs, just all grown up. We created the DADO Labs Smart Platform®, a patented software/hardware solution that provides safe, secure and scalable ways to connect products to mobile devices. At DADO I managed all aspects of product development and design, from concept to production, including design strategy, UX/UI, prototypes, and final mobile interface design, while working closely with our clients to achieve their goals.
At Tater Tot Designs, I headed up the design team for our internal smart device project, that would later be launched into a business of it’s own. I also led the design for multiple external clients, recreating brand standards and communicating that across all design collateral.
At tenfour, my talents were put to many uses. Everything from user interface design to corporate branding, to drawing on walls and toilet seats. Worked with a team of digital strategists, UX designers, creative directors, designers and program managers to create cohesive global branding campaigns, award-winning social media platforms and amazing mobile designs.
Initially brought on as a contract designer, and within two months was offered a full-time design position. Started off working mainly on packaging, print collateral and retail displays, then helped the company through its transition into the digital and mobile realm.
Fast and furious contract job. Large amount of photoshop production and design production for one of their many clients. Worked with a large group of talented designers and art directors.
Worked closely with a great in-house team to put together a sales & learning kit each quarter. Tasked with production work, but also developed creative concepts for packaging and illustrations. Later moved to another department where I helped push out a quarterly internal magazine called ‘Between The Lines.’
In-house designer working on a confidential user interface design for a home entertainment system. In addition to working with the in-house design team, I worked with freelance developers overseas. Participated in user testing, explored new color theories, designed related print collateral (as well as a few in-house cartoons).