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Interactive Developer
JPG Norge
Jan 2013 - Present (11 years 8 months)
Acting as lead iOS/Android developer. Depending on the skills set can be lead on one platform and play a supporting role across the other. Working closely with another mobile app developer leading the other platform development. Deliver across the entire app life cycle concept, design, build, deploy, test, release to app stores and support. Standardizing the platform and in some cases apps to deliver across multiple brands with minimal duplication of effort
• UX Design - Create compelling device specific user interfaces and experiences
• Keep up to date on the latest industry trends in the mobile technologies
• Explain technologies and solutions to technical and non-technical stakeholders
• Build Web Services (REST) using Java based Play! Framework
• Build Real-time Messaging services using XMPP
• Working with Source Control (GIT, SVN)
• Attend industry events/ conferences.
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Senior Engineer (Interaction Designer)
Universitetet i Oslo
Aug 2011 - Jun 2013 (1 year 10 months)
Co-Designing and Co-Developing Interactive applications to support European Union’s educational research projects focusing on Serious Gaming. Creating new interfaces that break down boundaries between virtual and real spaces for science learning. Offering new forms of technology enhanced experiences and models for designing experiential spaces in different settings. Inspire and collaborate with my co-workers to produce inventive, thoughtful, relevant application ideas for researchers. The projects are carried out under Scenario-Based Framework.
Happy Heroes: Designed and developed an interactive serious game that teach students heat transfer principles in a playful environment.
Tools and technologies used:
1. Unity 3D Game Engine / Vuforia Augmented Reality Framework
2. C++, Kinect SDK
3. Play Framework 1.2 - 2.1 (JAVA)
4. MongoDB / MySQL
5. iOS development best practices
6. Real-time messaging via XMPP Jabber server / iOS API
7. Youtube iOS API
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Interaction Design (exjobb)
North Kingdom
Feb 2010 - Sep 2010 (7 months)
YouTube URL :https://www.youtube.com/watch?v=OFN9zVBQviQ
YouTube URL : https://www.youtube.com/watch?v=jBETcpbCL6M
The project aim was to design and implement a concept interactive serious game for real 3D interaction suitable for public places. The goal was to provide people with new type of interaction just beyond the normal range of experiences. The project include understanding target users and eliciting requirement (behavioral and Ergonomics), brainstorm new applications ideas, research in 3D Time of flight camera technology, giving presentations and demonstrations to all stakeholders. The project was carried out by contextual design approach.
Tools and technologies used:
1. Unity 3D Game Engine
2. C# Scripting
2. C++ / Visual C++
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Webmaster
WhitePak Leather Industries
May 2005 - Aug 2006 (1 year 3 months)
The responsibilities included design and develop commonly used interface solutions, solve interaction design problems related to graphical user interfaces and motivate my solutions for beginners, experts and users with intermediate skills
Tools and technologies used:
1. HTML / CSS
2. JavaScript
3. Dreamweaver
4. CorelDraw