• + Follow
  • Gaurav Kumar

    Lead Artist

    Delhi, India

I am currently working with LIGHTNING FISH GAMES as a Lead Artist. My interest is modeling and specialized in Car modeling. Worked for two 3D companies before joining my current company. Its been 2 year i have been past of Lightning fish and leading Art team. Have experience of working on AAA titles. For details check my Resume.

Work Samples

  • MiCoach game for Adidas

  • Audi TTS Max

Work History

    • Far Cry 2


    • Million of us

    Outsource Exigent Assets: Trees, huts, station, props Need For Speed Pro Street Nintendo DS version.

  • Unity world editor

    • Autodesk 3ds Max

    Autodesk Maya Zbrush SoftImage Xsi Unity world editor Adobe Photoshop Body-Paint Sketch up Vray XNormal

    • Vbeing Software Pvt. Ltd

    - Spt.

  • 3d Artist

    • Delhi throughout Maya Academy

    3d Artist * My job at Vbeing was a result of winning a competition held

  • Lead Artist

    • Lightning Fish Games / Chromativity Ltd.
    • Jun 2010 - Nov 2012 (2 years 5 months)

    (with Quickstart Global) * Led and managed the art team comprising 10 artists, including task assignments to team members. * Assessed and supervised art quality delivered by the art studio. * Played the role of Concept Artist and get basic concepts done in 3D prior to modeling. * Monitored timelines and delivery schedules. * Interfaced and co-ordinated with Art Director and other department heads. * Recruited and built a strong art team. * Motivated and encouraged art team to enhance quality benchmarks.

  • Senior Game Artist

    Assets Huts, props OTHER PROJECTS Sony Hub: Created inorganic 3D props and textured them for Sony Hub Asset library. Shortfuse and Rocketbox Studios: Created inorganic 3D props, Model and texture. Turn3d Games: Modeled and textured Low poly Skyscrapers. Quantic Dreams project: Modeled Hi-poly vehicle and baked normal map and AO on low poly vehicles with Texture. Autobuild: Created ultra realistic Hi-poly Audi TTS car model. Sony's project (Game Show): Created Stages and the assets. Mou Nike: Modeled and textured shoes and showroom. Created Hi-poly shoes and baked normal and AO on Low poly shoes. WORKING APPLICATION

  • 3d Artist

    • Vbeing Software Pvt. Ltd,
    • New Delhi, India
    • Mar 2006 - Sep 2007 (1 year 6 months)

     My job at Vbeing was a result of winning a competition held in Delhi throughout Maya Academy of Advanced Cinematic.
     Worked under the supervision of Angelo Bod (art director) having 20+years of game industry exp.
     My work (vehicle) was set as a benchmark for other artist to match for Ford Off-road Game.


  • Maya Academy of Advanced Cinematics

    • Beta Maya Game Artist
    • 2004 - 2006

    EDUCATION Maya Academy of Advanced Cinematics, New Delhi, India 2004-2005 Software: Adobe Photoshop, Autodesk 3DMax and Autodesk Maya Bachelors of Business Administration, Institute of Technology & Science 2001-2004 CCS University, Uttar Pradesh, India. Relative Coursework:Principles of Marketing, Law, Organizational Behavior, Financial Accounting, Business Communication. BISHOP COTTON SCHOOL, Shimla. H.P. India.