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Lead Artist

Gaurav Kumar

Delhi, India
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  • About
  • About

    I am currently working with LIGHTNING FISH GAMES as a Lead Artist. My interest is modeling and specialized in Car modeling. Worked for two 3D companies before joining my current company. Its been 2 year i have been past of Lightning fish and leading Art team. Have experience of working on AAA titles. For details check my Resume.

  • Education
    • Beta Maya Game Artist
      Maya Academy of Advanced Cinematics
      2004 - 2006
      EDUCATION Maya Academy of Advanced Cinematics, New Delhi, India 2004-2005 Software: Adobe Photoshop, Autodesk 3DMax and Autodesk Maya Bachelors of Business Administration, Institute of Technology & Science 2001-2004 CCS University, Uttar Pradesh, India. Relative Coursework:Principles of Marketing, Law, Organizational Behavior, Financial Accounting, Business Communication. BISHOP COTTON SCHOOL, Shimla. H.P. India.
  • Experience
    • Far Cry 2
      (Savannah)
    • Million of us
      Outsource Exigent Assets: Trees, huts, station, props Need For Speed Pro Street Nintendo DS version.
    • Unity world editor
      Autodesk 3ds Max
      Autodesk Maya Zbrush SoftImage Xsi Unity world editor Adobe Photoshop Body-Paint Sketch up Vray XNormal
    • Vbeing Software Pvt. Ltd
      - Spt.
    • 3d Artist
      Delhi throughout Maya Academy
      3d Artist * My job at Vbeing was a result of winning a competition held
    • Lead Artist
      Lightning Fish Games / Chromativity Ltd.
      Jun 2010 - Nov 2012 (2 years 5 months)
      (with Quickstart Global) * Led and managed the art team comprising 10 artists, including task assignments to team members. * Assessed and supervised art quality delivered by the art studio. * Played the role of Concept Artist and get basic concepts done in 3D prior to modeling. * Monitored timelines and delivery schedules. * Interfaced and co-ordinated with Art Director and other department heads. * Recruited and built a strong art team. * Motivated and encouraged art team to enhance quality benchmarks.
    • Senior Game Artist
      Exigent Game Art,
      Apr 2008 - Mar 2009 (11 months)
      Assets Huts, props OTHER PROJECTS Sony Hub: Created inorganic 3D props and textured them for Sony Hub Asset library. Shortfuse and Rocketbox Studios: Created inorganic 3D props, Model and texture. Turn3d Games: Modeled and textured Low poly Skyscrapers. Quantic Dreams project: Modeled Hi-poly vehicle and baked normal map and AO on low poly vehicles with Texture. Autobuild: Created ultra realistic Hi-poly Audi TTS car model. Sony's project (Game Show): Created Stages and the assets. Mou Nike: Modeled and textured shoes and showroom. Created Hi-poly shoes and baked normal and AO on Low poly shoes. WORKING APPLICATION
    • 3d Artist
      Vbeing Software Pvt. Ltd,
      New Delhi, India
      Mar 2006 - Sep 2007 (1 year 6 months)
       My job at Vbeing was a result of winning a competition held in Delhi throughout Maya Academy of Advanced Cinematic.
       Worked under the supervision of Angelo Bod (art director) having 20+years of game industry exp.
       My work (vehicle) was set as a benchmark for other artist to match for Ford Off-road Game.
  • Affiliations

    ICSE

  • Skills
    • 3D Modeling
    • Environmental Graphics
    • Game Design
  • Elsewhere on the Web
    • 7
  • On Coroflot
    @harrygk, member since 2009
    • Following 16
    • Followers 14
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