• + Follow
  • Lucas Ainsworth

    UX and Industrial Designer at Intel Labs

    Santa Clara, CA

OVERVIEW UX and Industrial Designer with a unique talent for creative problem solving, who excels at identifying constraints and opportunities of a given situation, collaborating to refine design concepts, and working with multiple stakeholders to deliver effective solutions. Specialties: Creative problem solving, concept development, experience prototyping with hardware and software, physical prototyping, mechanical prototyping and development

Work Samples

  • Connect AnyThing

Work History

  • Founder, Manager

    Designed, developed, crowd-funded, and manufactured a line of educational toys. Kinetic Creatures are walking cardboard animal kits that make complex mechanics accessible through a fold-up, tab-and-slot design. These kits combine analog rule-die manufacturing with modern prototyping and design tools, and have been featured in prominent design and education publications. They are sold through several online and boutique retail shops in the US.

  • Research Scientist, Interaction and Experience Research

    • Intel Labs
    • Santa Clara, CA
    • Apr 2011 - Present (6 years 1 month)

    UX & Industrial Designer in a world-class team of technologists, social scientists and designers focused on defining the future of computing from the user up.

    - Researched, invented, and led interdisciplinary development of an open-source software tool, “ConnectAnyThing” (CAT). CAT enables novices to tinker with Intel’s Galileo development board from a mobile phone. Teamed with Intel’s “Maker Czar” to design CAT demonstration vehicles that headlined Intel’s presence at Bay Area and New York Maker Faires. Developed curriculum and conducted workshops with Sparkfun Electronics, Intel Computer Clubhouses and the San Jose Tech Gyrls.

    - Lead Designer on a team of researchers focusing on camera technology. Devised an experience prototype for an untested technology, enabling UX researchers to test various interaction scenarios with users. Prototype became an invaluable tool for guiding investment and communicating potential technology impact.

    - Founded an Experience Prototyping Lab to enable researchers to rapidly test interaction concepts. Designed prototypes to quickly test gesture control, head-tracked 3D interactions, and projection mapping. Held internal workshops to help researchers learn new tools and foster a sense of “Maker Culture” in Intel Labs.

    - Designed and built “Data Monsters.” Data Monsters are an open-source physical platform for data visualization based on research into kids, play, and interactions with data. A Data Monster responds to things it sees, but its behavior is influenced by public data and “things it likes” and “dislikes.”

    - Led physical prototyping for in-car automotive interaction with a touch-enabled steering wheel.

  • Freelance Design

    • Lucas Ainsworth Design
    • Oct 2010 - Mar 2011 (5 months)

    Developed physical products for manufacturing and mechanical prototypes with “GreenToys Inc.”, “Perfect Fitness LLC” and “Wham-O” toys. Focused primarily on physical problem solving and design for manufacture. Developed designs and mechanical components included in retail products. Named inventor on utility patent applications.

  • Student

    • California College of the Arts
    • Sep 2007 - May 2010 (2 years 8 months)
  • Product Development Intern

    • Perfect Fitness, LLC
    • May 2009 - Sep 2009 (4 months)

    Worked directly with product design team to develop styling, message, and mechanics of emerging fitness and lifestyle equipment. Sketched, modeled, built functional prototypes, and supported diverse needs of product design from initial ideation to manufacturing and product launch. Credited inventor on two pending utility patents.

  • Freelance Designer

    • Wham-O
    • Jul 2008 - Jan 2009 (6 months)

    Built functional prototypes used in testing before product manufacture. Additionally, worked with the design team to develop a new product from initial concept, through several stages of ideation and prototyping. Process included SolidWorks modeling and rapid prototyping with a 3D printer.


  • California College of the Arts

    • BFA Industrial Design
    • 2007 - 2010
  • University of California, Davis

    • BS Evolution and Ecology
    • 1999 - 2003





Winner: RTT Visualization Contest 2010, presented project at RTT Excite Conference, Munich, Germany; Invited Speaker, QB3+CCA Symposium on Innovation in Science and the Arts, UCSF Mission Bay; IDSA Student Merit Award Nominee, 2010