Nicholas Mikesell

Gift Designer/Illustrator/Graphic Artist

For well over a decade I have been working as a product designer. Never thought I would end up here but I'm really glad I did. It's been a long road since my early days as a sculptor. But now I enjoy working with great people to create cool stuff.

Resume

EXPERIENCE:
Michael's Stores Inc., Irving, Texas
June 2011 to Present
Product Designer
Work with Private Brand Managers and Buyers to develop customer conscious products for direct placement inside the Michael's stores. Category focuses are tool/storage technology and papercrafting. Art directs and leverages overseas factory designers as well as domestic design resources to meet project deadlines for sku intensive programs.

Russ Berrie U.S. Gift, Inc., San Diego, California
September 1999 to January 2011
Concept Artist/Illustrator/Sculptor - Product Development
Involved in every level of the product development process from initial conception to final artwork to overseas manufactured samples. Primary illustrator for garden, spiritual and licensed product lines. Establish distinct styles and appearances for assorted gift collections. Provide thorough production spec sheets for Far East factories. Communicate directly with vendors to insure quality of designs is maintained throughout the manufacturing operation.

Coleman University, San Marcos, California
October 2007 to Present
Instructor - Computer Graphic Design
Introduce students to the fundamentals of design principles and elements. Guide beginning designers through the steps of the creative process. Explain practical approaches to problem solving and conceptualizing effective graphic design. Provide real-life counseling to assist undergraduates with their transition into the professional work environment.

Forever Interactive Game Development Studio, Chicago, Illinois
January 2010 to Present
2-D Concept Artist
Digitally paint artwork for Visions of Zosimos card game. Compose artwork from written descriptions of creature encounters, spells and concept characters. Attend weekly VoIP scrums with other 2-D team members to discuss advancement and direction of artwork. Keep track of iteration and backlog for assigned tasks through an agile project management tool (Silver Catalyst).

Figi Graphics, San Diego, California
May 1998 to September 1999
Concept Artist - Product Development
Working closely with the Vice President of Product Development, sculpted 3-dimensional prototypes for overseas production. Illustrated multi-view spec drawings for freelance sculptors to use as reference.

EDUCATION:
Certificate in Graphic Design
Coleman College, San Marcos, California
July 2006 to May 2007

Bachelor of Arts, Studio Arts
The University of Toledo, Toledo, Ohio
September 1995 to May 1998
Graduated with Honors, Cum Laude

CORE SKILLS:
Adobe CS3 - Illustrator, Photoshop, InDesign
Illustration, Painting, Sculpting
Product Development (Hard and Soft Goods)
Art Direction/Creative Managing
Print and Pre-Press Production
Packaging Design


Location

Irving, TX

Specialties

  • Illustration
  • Art Direction
  • Packaging

Experience

10+ years

Education

University of Toledo

Affiliations

Distinction Art Gallery, Escondido, CA