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  • Ted Kim

    Concept Artist/Illustrator

    Toronto, ON

Ted is an illustrator and concept artist who has created art for video games, role-playing games, animation, comic books, magazines and advertising since 1998. His published titles include Cel Damage, Cel Damage Overdrive (UK), Full Auto, Full Auto 2: Battlelines, Eye Candy from Strangers and Street Fighter Tribute. Ted has worked with clients across North America, Asia and Europe.

Work Samples

  • Concept Art

  • Project Samurai

  • Vector Art

Work History

PROFESSIONAL EXPERIENCE Freelance Concept Artist/Illustrator (Toronto, ON) 2006 - present: Providing illustration for video games, role playing games, animation, books and magazines. Selected Clients/Partners • Imaginary Friends Studios • Udon Entertainment • Brand Studio Press • Shadows in Darkness • Manifest Games • Hidden Path Entertainment • Jetix (Walt Disney) • Slave Circus Entertainment • Hero Games • Dark Matter Entertainment Pseudo Interactive Inc. (Toronto,ON) 2000-2006: Full Auto 2: Battlelines (PS3) – Lead Concept Artist • Lead and manage the Concept Department until completion of project • Scheduling and asset tracking for duration of project • Filter and pre-approve concept art to ensure vision of Art Director • Guide and direct concept artists towards goals as set by Art Director • Assess production pipelines for quality and efficiency and offer revisions/resolutions • Manage interdepartmental dependencies with other department Leads • Various concept creation: vehicles, characters, interface/hud design, promotional material • Review assessment and hiring of prospective employees • Liason with outside contractors including scheduling and asset tracking • Discern and ensure well-being of concept artists Full Auto (Xbox 360) – Lead Concept Artist • (see above) Vectorman (cancelled) (PS2) – Concept Artist • Various concept creation: characters, vehicles, props, weapons and environments • Oversee translation of 2D to 3D to ensure fidelity of concept during production Various Pitches (cancelled)(Xbox) – Concept Artist • Concept creation: characters, vehicles, props, weapons and environments • Oversee translation of 2D to 3D to ensure fidelity of concept during production Cel Damage (Xbox, Gamecube) and Cel Damage Overdrive (PS2,UK) – Concept Artist • Global concept creation: • Primary and secondary characters and vehicles • Environments, weapons and props • Visual Gameplay - character action, vehicle and weapon mechanics, world physics • Oversee translation of 2D to 3D to ensure fidelity of concept during production • Interface/menu/HUD design, loadscreen and promotional art Freelance Artist (Vancouver, BC) 1999-2000: Various contract work such as graphic design, character design and sequential art Barking Bullfrog Cartoon Company (Vancouver, BC) 1998-1999: Clean-up and storyboard artist for Disney properties: Sabrina the Teenage Witch PB & J Otter EDUCATION The Joe Kubert School of Cartoon & Graphic Art (Dover, NJ) 1996-1998: • Cartoon-Graphics program The Vancouver Film School (Vancouver, BC) Summer 1995: • Summer enrolment in Classical Animation University of British Columbia (Vancouver, BC) 1994-1995: • Unclassified year covering Philosophy, Religion, Art and Architecture History University of Western Ontario (London, ON) 1990-1994: • Bachelor of Arts (Administrative and Commercial Studies) SOFTWARE SKILLS • Adobe Photoshop (6-CS4) • Adobe Illustrator (9-CS4) • Alias Sketchbook Pro • Microsoft Excel PUBLISHED WORKS (selected) • Video Games: Cel Damage (xbox/ps2/gamecube), Cel Damage Overdrive (ps2 PAL), Full Auto (xbox360), Full Auto 2: Battlelines (ps3) • Print: Dark Stalkers Tribute (Udon/Capcom), Street Fighter Tribute (Udon/Capcom), Eye Candy from Strangers (Brandstudio Press), Banana Ninja (Timeline Graphic Novels), Game Developer Magazine, Official Xbox Magazine, Photoshop Creative Magazine • Toys: Cel Damage (Joyride Studios), Bakugan (TMS Entertainment/Beach Creative Studios) ACHIEVEMENTS • Full Auto, recipient of the ‘Award for Best FX’, 2006 ELAN Awards • Pseudo Interactive, nominated for ‘Rookie Studio of the Year’, 2002 GDC Awards • Cel Damage, nominated for ‘Game Innovation Spotlight’, 2002 GDC awards PRESS • Full Auto given a review score of 10/10 from Maxim magazine • Full Auto featured on the cover of Official Xbox Magazine (cover comp by Ted Kim) • Cel Damage was reported as one of the top 10 picks of Xbox Launch Games by Game Pro magazine and given a review score of 4/5 • Cel Damage featured in Game Developer Magazine with cover art by Ted Kim


University of Western Ontario