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I modeled this prison bus for my Ghost town Prison environment project. I was looking at references from old rusty vehicle so it could match with the environment scene. I am developing my modeling, texturing, and design skills have to get back to my 3d skills. The program that I used was 3ds Max.
I modeled this prison bus for my Ghost town Prison environment project. I was looking at references from old rusty vehicle so it could match with the environment scene. I am developing my modeling, texturing, and design skills have to get back to my 3d skills. The program that I used was 3ds Max.
I modeled this prison bus for my Ghost town Prison environment project. I was looking at references from old rusty vehicle so it could match with the environment scene. I am developing my modeling, texturing, and design skills have to get back to my 3d skills. The program that I used was 3ds Max.
I modeled this prison bus for my Ghost town Prison environment project. I was looking at references from old rusty vehicle so it could match with the environment scene. I am developing my modeling, texturing, and design skills have to get back to my 3d skills. The program that I used was 3ds Max.
I modeled this prison bus for my Ghost town Prison environment project. I was looking at references from old rusty vehicle so it could match with the environment scene. I am developing my modeling, texturing, and design skills have to get back to my 3d skills. The program that I used was 3ds Max.
The 662STER’s Project: Somewhere in Antarctica - I was aiming for a snow environment somewhere in the South Pole. I wish I could travel to Antarctica to experience the whole Antarctica lifestyle. I always wanted to do a project base on Antarctica 2d or 3d. On this project I am developing my modeling, texturing, and design skills. The program that I used was 3ds Max.
The 662STER’s Project: Somewhere in Antarctica (Lightning version) - I wish I could travel to Antarctica to experience the South Pole. I always wanted to do a project base on Antarctica 2d or 3d. On this project I am developing my modeling, texturing, and design skills. The program that I used was 3ds Max.
The 662STER’s Project: Somewhere in Antarctica - My little vacation home :) I wish I could travel to Antarctica to experience the South Pole. I always wanted to do a project base on Antarctica 2d or 3d. On this project I am developing my modeling, texturing, and design skills. The program that I used was 3ds Max.
The 662STER’s Project: Somewhere in Antarctica (Blizzard version) - On this version I added the snow slash blizzard effect. I wish I could travel to Antarctica to experience the South Pole. I always wanted to do a project base on Antarctica 2d or 3d. On this project I am developing my modeling, texturing, and design skills. The program that I used was 3ds Max.
The 662STER’s Project: Ghost town Prison (Lighting version) - Maybe I got carried away but I was practicing on the lighting. I really find ghost town very interesting especially ghost towns from California like the city Bodie, California very western (American Old West). On this project I am developing my modeling, texturing, and design skills got to get back to my 3d skills. The program that I used was 3ds Max.
The 662STER’s Project: Ghost town Prison - I really find ghost town very interesting especially ghost towns from California like the city Bodie, California very western (American Old West). On this project I am developing my modeling, texturing, and design skills got to get back to my 3d skills. The program that I used was 3ds Max.
The 662STER’s Project: Ghost town Prison - I really find ghost town very interesting especially ghost towns from California like the city Bodie, California very western (American Old West). On this project I am developing my modeling, texturing, and design skills got to get back to my 3d skills. The program that I used was 3ds Max.
The 662STER’s Project: Somewhere in Antarctica (Lightning version) - Maybe I got carried away but I was practicing on the lighting. I was aiming for a snow environment somewhere in the South Pole. I wish I could travel to Antarctica to experience the whole Antarctica lifestyle. I always wanted to do a project base on Antarctica 2d or 3d. On this project I am developing my modeling, texturing, and design skills. The program that I used was 3ds Max.
The 662STER’s Project: Somewhere in Antarctica (Snowing version) - on this version i added the snow effect. I was aiming for a snow environment somewhere in the South Pole. I wish I could travel to Antarctica to experience the whole Antarctica lifestyle. I always wanted to do a project base on Antarctica 2d or 3d. On this project I am developing my modeling, texturing, and design skills. The program that I used was 3ds Max.
662STER PRESENTS THE SNIPESHOTS SERIES BARBELL SECTION GAME LEVEL DESIGN (662STER CREATION) - This is a close up view of my project that I am working on (the Snipeshots game level design) I am aiming for realistic look.
662STER PRESENTS THE SNIPESHOTS SERIES PRISON YARD SECTION GAME LEVEL DESIGN (662STER CREATION) - This is a close up view of my project that I am working on (the Snipeshots game level design) I am aiming for realistic look.
662STER PRESENTS THE SNIPESHOTS SERIES PULL UP SECTION GAME LEVEL DESIGN (662STER CREATION) - This is a close up view of my project that I am working on (the Snipeshots game level design) you can see the basketball court, handball court, prison tower etc. I am aiming for realistic look.
662STER PRESENTS THE SNIPESHOTS SERIES BASKETBALL SECTION GAME LEVEL DESIGN (662STER CREATION) - This is a close up view of my project that I am working on (the the Snipeshots game level design) you can see the basketball court, prison tower, benches etc. I am aiming for realistic look.
662STER PRESENTS THE SNIPESHOTS SERIES GAME LEVEL DESIGN BARBELL SECTION (662STER CREATION) - This is a close up view of my project that I am working on (the Snipeshots game level design) I am aiming for realistic look.
662STER PRESENTS THE SNIPESHOTS SERIES PRISONERS OF WAR GAME LEVEL DESIGN (662STER CREATION) - Everything had been designed, modeled, and created by me and its going to be a visual artwork for my own series. This is a visual artwork from my point of view of my mind what I want my game to look like. As you can see this is a prison (Game Level Design) were the Ghillie Snipers have to save his comrade. This is one of the few last level of the game. I modeled a basketball court, handball court, prison tower, weight training, etc. I was aiming for cinematic styles slash realistic look.
Bloody Cell Block Prison - Everything was models, designs, textures, by me. This is a cell clock that is cover in blood. The story behind this prison is that a lot of war criminals got caught committing illegal activity so they got murders. This would lead the "Prisoner of War Massacre." I was aiming for a realistic massacre case.
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3D Rendering
662Ster Project
Concept Artist, Character Designer, 3D Artist, Etc. Los Angeles, CA