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Mathematurtle Children's Toy

As a group project, Mathematurtle was a
result of exhaustive concept sketches,
educational toy market research, product
analysis, ergonomic data for children and
material and structural form. There were also
new skills acquired, especially in the
programming for Arduino in order to make the
toy completely functional.
The Mathematurtle team collaborated on all
levels to generate a product that could
successfully meet the needs of a 2 year old
child and progress through the ages by
challenging the user until the age of 8 or
above.
The child experiences the game through
interactive inputs by following mathematical
prompts that result in a communicative output
in the form of verbal and visual reward.

Alinta Lim
Industrial Design Student Sydney, Australia