Render_Final - Final Render of my Stonehenge scene, for my final year dissertation project. The project involves researching and implementing effective techniques for achieving photorealism. The idea was to produce a photorealistic still image. Photograph was used as reference. Stone models created from scratch, photograph was front projected onto image with some extra procedural textures and bumps. Two light raytracing rig. Render time was about one minute.
Render_Final_2 - Second piece of my project, same techniques, another scene.
Render_Final_Wireframe - Wireframe of the model. I tried sticking to quads, and I managed to in pretty much all areas except the crack on the right stone. This was done with a boolean operation, so I was left with some triangles, especially after removing/merging unecessary vertices.
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Stonehenge Dissertation Project
Bhavesh Tank
3D Generalist Newcastle Upon Tyne, United Kingdom