As the screenshot of this game entails, I went to show off the classic and ageless look that Super Mario Bros has been linked with through the last few decades.
I wanted to be as accurate as I possibly could within this level of Super Mario Bros, having enemies in the correct places with the correct physical and AI elements to their nature.
The end game sequence was my first ever animation based movement within Unity. The work that had been completed is an area in which I am very proud of.
The game has been programmed to be able to identify which state Mario is in at any given time. With this, the enemies will interact with Mario in different ways considering the former.
At the start there is the classic Mario start screen which is possibly one of the most identifiable screens in gaming.
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Dissertation - Recreate a Classic Arcade Game

This project was a result of my dissertation. I was tasked with recreating a classic arcade game. The result was the screenshots as shown, on request the games can be sent over in their complete processed form.

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Cameron Cunningham
Game Designer Alton, United Kingdom